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PxSmoothNormals.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SMOOTH_NORMALS_H
30#define PX_SMOOTH_NORMALS_H
35#include "common/PxPhysXCommonConfig.h"
36
55PX_C_EXPORT bool PX_CALL_CONV PxBuildSmoothNormals(physx::PxU32 nbTris, physx::PxU32 nbVerts, const physx::PxVec3* verts,
56 const physx::PxU32* dFaces, const physx::PxU16* wFaces, physx::PxVec3* normals, bool flip);
57
59#endif
3 Element vector class.
Definition PxVec3.h:50
PX_C_EXPORT bool PX_CALL_CONV PxBuildSmoothNormals(physx::PxU32 nbTris, physx::PxU32 nbVerts, const physx::PxVec3 *verts, const physx::PxU32 *dFaces, const physx::PxU16 *wFaces, physx::PxVec3 *normals, bool flip)
Builds smooth vertex normals over a mesh.
Definition ExtSmoothNormals.cpp:66
#define PX_CALL_CONV
Definition PxPreprocessor.h:299