46 const QuatV qV = V4LoadU(&q.
x);
47 Vec3V column0V, column1V, column2V;
48 QuatGetMat33V(qV, column0V, column1V, column2V);
49#if defined(PX_SIMD_DISABLED) || (PX_ARM || PX_A64) || PX_WASM
50 V3StoreU(column0V, column0);
51 V3StoreU(column1V, column1);
52 V3StoreU(column2V, column2);
54 V4StoreU(column0V, &column0.x);
55 V4StoreU(column1V, &column1.x);
56 V4StoreU(column2V, &column2.x);
62 column0 = other.column0;
63 column1 = other.column1;
64 column2 = other.column2;
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39