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PxSIMDHelpers.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SIMD_HELPERS_H
30#define PX_SIMD_HELPERS_H
31
32#include "foundation/PxMat33.h"
33#include "foundation/PxVecMath.h"
34
35#if !PX_DOXYGEN
36namespace physx
37{
38#endif
40 class PxMat33Padded : public PxMat33
41 {
42 public:
43 explicit PX_FORCE_INLINE PxMat33Padded(const PxQuat& q)
44 {
45 using namespace aos;
46 const QuatV qV = V4LoadU(&q.x);
47 Vec3V column0V, column1V, column2V;
48 QuatGetMat33V(qV, column0V, column1V, column2V);
49#if defined(PX_SIMD_DISABLED) || (PX_ARM || PX_A64) || PX_WASM
50 V3StoreU(column0V, column0);
51 V3StoreU(column1V, column1);
52 V3StoreU(column2V, column2);
53#else
54 V4StoreU(column0V, &column0.x);
55 V4StoreU(column1V, &column1.x);
56 V4StoreU(column2V, &column2.x);
57#endif
58 }
60 PX_FORCE_INLINE void operator=(const PxMat33& other)
61 {
62 column0 = other.column0;
63 column1 = other.column1;
64 column2 = other.column2;
65 }
66 PxU32 padding;
67 };
68#if !PX_DOXYGEN
69} // namespace physx
70#endif
71
72#endif
A padded version of PxMat33, to safely load its data using SIMD.
Definition PxSIMDHelpers.h:41
3x3 matrix class
Definition PxMat33.h:91
This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...
Definition PxQuat.h:50
float x
Definition PxQuat.h:395
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxVecMathAoSScalar.h:77
Definition PxVecMathAoSScalar.h:65