29#ifndef PX_RAYCAST_CCD_H
30#define PX_RAYCAST_CCD_H
35#include "common/PxPhysXCommonConfig.h"
36#include "foundation/PxVec3.h"
46 class RaycastCCDManagerInternal;
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.
Definition PxRigidDynamic.h:82
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
Abstract class for collision shapes.
Definition PxShape.h:146
Definition ExtRaycastCCD.cpp:46
Raycast-CCD manager.
Definition PxRaycastCCD.h:68
void doRaycastCCD(bool doDynamicDynamicCCD)
Perform raycast CCD. Call this after your simulate/fetchResults calls.
Definition ExtRaycastCCD.cpp:321
bool registerRaycastCCDObject(PxRigidDynamic *actor, PxShape *shape)
Register dynamic object for raycast CCD.
Definition ExtRaycastCCD.cpp:311
bool unregisterRaycastCCDObject(PxRigidDynamic *actor, PxShape *shape)
Unregister dynamic object for raycast CCD.
Definition ExtRaycastCCD.cpp:316
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39