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PxRaycastCCD.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_RAYCAST_CCD_H
30#define PX_RAYCAST_CCD_H
35#include "common/PxPhysXCommonConfig.h"
36#include "foundation/PxVec3.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43 class PxScene;
44 class PxShape;
45 class PxRigidDynamic;
46 class RaycastCCDManagerInternal;
47
68 {
69 public:
72
82
92
98 void doRaycastCCD(bool doDynamicDynamicCCD);
99
100 private:
102 };
103
104#if !PX_DOXYGEN
105} // namespace physx
106#endif
107
109#endif
PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.
Definition PxRigidDynamic.h:82
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
Abstract class for collision shapes.
Definition PxShape.h:146
Definition ExtRaycastCCD.cpp:46
Raycast-CCD manager.
Definition PxRaycastCCD.h:68
void doRaycastCCD(bool doDynamicDynamicCCD)
Perform raycast CCD. Call this after your simulate/fetchResults calls.
Definition ExtRaycastCCD.cpp:321
bool registerRaycastCCDObject(PxRigidDynamic *actor, PxShape *shape)
Register dynamic object for raycast CCD.
Definition ExtRaycastCCD.cpp:311
bool unregisterRaycastCCDObject(PxRigidDynamic *actor, PxShape *shape)
Unregister dynamic object for raycast CCD.
Definition ExtRaycastCCD.cpp:316
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39