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PxParticleSolverType.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_PARTICLE_SOLVER_TYPE_H
30#define PX_PARTICLE_SOLVER_TYPE_H
34#include "foundation/PxPreprocessor.h"
35
36#if !PX_DOXYGEN
37namespace physx
38{
39#endif
40
41#if PX_VC
42#pragma warning(push)
43#pragma warning(disable : 4435)
44#endif
45
46
51{
52 enum Enum
53 {
54 ePBD = 1 << 0,
55 eFLIP = 1 << 1,
56 eMPM = 1 << 2,
57 eCUSTOM = 1 << 3
58 };
59};
60
61#if PX_VC
62#pragma warning(pop)
63#endif
64
65
66#if !PX_DOXYGEN
67} // namespace physx
68#endif
69
71#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Identifies the solver to use for a particle system.
Definition PxParticleSolverType.h:51
Enum
Definition PxParticleSolverType.h:53
@ eFLIP
The FLIP fluid solver. See #PxFLIPParticleSystem.
Definition PxParticleSolverType.h:55
@ eCUSTOM
Custom solver. The user needs to specify the interaction of the particle by providing appropriate fun...
Definition PxParticleSolverType.h:57
@ ePBD
The position based dynamics solver that can handle fluid, granular material, cloth,...
Definition PxParticleSolverType.h:54
@ eMPM
The MPM (material point method) solver that can handle a variety of materials. See #PxMPMParticleSyst...
Definition PxParticleSolverType.h:56