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PxPBDParticleSystem.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_PBD_PARTICLE_SYSTEM_H
30#define PX_PBD_PARTICLE_SYSTEM_H
34#include "foundation/PxSimpleTypes.h"
35#include "foundation/PxVec3.h"
36
37#include "PxParticleSystem.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42#endif
43
44#if PX_VC
45#pragma warning(push)
46#pragma warning(disable : 4435)
47#endif
48
57{
58public:
59
60 virtual ~PxPBDParticleSystem() {}
61
67 virtual void setWind(const PxVec3& wind) = 0;
68
74 virtual PxVec3 getWind() const = 0;
75
83 virtual void setFluidBoundaryDensityScale(PxReal fluidBoundaryDensityScale) = 0;
84
91 virtual PxReal getFluidBoundaryDensityScale() const = 0;
92
100 virtual void setFluidRestOffset(PxReal fluidRestOffset) = 0;
101
108 virtual PxReal getFluidRestOffset() const = 0;
109
115 virtual void setGridSizeX(PxU32 gridSizeX) = 0;
116
122 virtual void setGridSizeY(PxU32 gridSizeY) = 0;
123
129 virtual void setGridSizeZ(PxU32 gridSizeZ) = 0;
130
131 virtual const char* getConcreteTypeName() const PX_OVERRIDE { return "PxPBDParticleSystem"; }
132
133protected:
134 PX_INLINE PxPBDParticleSystem(PxType concreteType, PxBaseFlags baseFlags) : PxParticleSystem(concreteType, baseFlags) {}
135 PX_INLINE PxPBDParticleSystem(PxBaseFlags baseFlags) : PxParticleSystem(baseFlags) {}
136 virtual bool isKindOf(const char* name) const PX_OVERRIDE { return !::strcmp("PxPBDParticleSystem", name) || PxParticleSystem::isKindOf(name); }
137};
138
139#if PX_VC
140#pragma warning(pop)
141#endif
142
143
144#if !PX_DOXYGEN
145} // namespace physx
146#endif
147
149#endif
A particle system that uses the position based dynamics(PBD) solver.
Definition PxPBDParticleSystem.h:57
virtual void setFluidBoundaryDensityScale(PxReal fluidBoundaryDensityScale)=0
Set the fluid boundary density scale.
virtual PxReal getFluidBoundaryDensityScale() const =0
Return the fluid boundary density scale.
virtual PxReal getFluidRestOffset() const =0
Return the fluid rest offset.
virtual void setGridSizeZ(PxU32 gridSizeZ)=0
Set the particle system grid size z dimension.
virtual bool isKindOf(const char *name) const PX_OVERRIDE
Returns whether a given type name matches with the type of this instance.
Definition PxPBDParticleSystem.h:136
virtual void setFluidRestOffset(PxReal fluidRestOffset)=0
Set the fluid rest offset.
virtual void setWind(const PxVec3 &wind)=0
Set wind direction and intensity.
virtual PxVec3 getWind() const =0
Retrieves the wind direction and intensity.
virtual void setGridSizeY(PxU32 gridSizeY)=0
Set the particle system grid size y dimension.
virtual const char * getConcreteTypeName() const PX_OVERRIDE
Returns string name of dynamic type.
Definition PxPBDParticleSystem.h:131
virtual void setGridSizeX(PxU32 gridSizeX)=0
Set the particle system grid size x dimension.
The shared base class for all particle systems.
Definition PxParticleSystem.h:137
virtual bool isKindOf(const char *name) const PX_OVERRIDE
Returns whether a given type name matches with the type of this instance.
Definition PxParticleSystem.h:437
3 Element vector class.
Definition PxVec3.h:50
#define PX_OVERRIDE
Definition PxPreprocessor.h:375
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39