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PxNodeIndex.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_NODEINDEX_H
30#define PX_NODEINDEX_H
31
32#include "foundation/PxSimpleTypes.h"
33
34#if !PX_DOXYGEN
35namespace physx
36{
37#endif
38
39#define PX_INVALID_NODE 0xFFFFFFFFu
40
41
51 {
52 protected:
53 PxU64 ind;
54
55 public:
56
57 explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxNodeIndex(PxU32 id, PxU32 articLinkId) : ind((PxU64(id) << 32) | (articLinkId << 1) | 1)
58 {
59 }
60
61 explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxNodeIndex(PxU32 id = PX_INVALID_NODE) : ind((PxU64(id) << 32))
62 {
63 }
64
65 PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 index() const { return PxU32(ind >> 32); }
66 PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 articulationLinkId() const { return PxU32((ind >> 1) & 0x7FFFFFFF); }
67 PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 isArticulation() const { return PxU32(ind & 1); }
68
69 PX_CUDA_CALLABLE PX_FORCE_INLINE bool isStaticBody() const { return PxU32(ind >> 32) == PX_INVALID_NODE; }
70
71 PX_CUDA_CALLABLE bool isValid() const { return PxU32(ind >> 32) != PX_INVALID_NODE; }
72
73 PX_CUDA_CALLABLE void setIndices(PxU32 index, PxU32 articLinkId) { ind = ((PxU64(index) << 32) | (articLinkId << 1) | 1); }
74
75 PX_CUDA_CALLABLE void setIndices(PxU32 index) { ind = ((PxU64(index) << 32)); }
76
77 PX_CUDA_CALLABLE bool operator < (const PxNodeIndex& other) const { return ind < other.ind; }
78
79 PX_CUDA_CALLABLE bool operator <= (const PxNodeIndex& other) const { return ind <= other.ind; }
80
81 PX_CUDA_CALLABLE bool operator == (const PxNodeIndex& other) const { return ind == other.ind; }
82
83 PX_CUDA_CALLABLE PxU64 getInd() const { return ind; }
84 };
85#if !PX_DOXYGEN
86} // namespace physx
87#endif
88
89#endif
PxNodeIndex.
Definition PxNodeIndex.h:51
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39