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PxInlineAllocator.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_INLINE_ALLOCATOR_H
30#define PX_INLINE_ALLOCATOR_H
31
32#include "foundation/PxUserAllocated.h"
33
34#if !PX_DOXYGEN
35namespace physx
36{
37#endif
38// this is used by the array class to allocate some space for a small number
39// of objects along with the metadata
40template <PxU32 N, typename BaseAllocator>
41class PxInlineAllocator : private BaseAllocator
42{
43 public:
44 PxInlineAllocator(const PxEMPTY v) : BaseAllocator(v)
45 {
46 }
47
48 PxInlineAllocator(const BaseAllocator& alloc = BaseAllocator()) : BaseAllocator(alloc), mBufferUsed(false)
49 {
50 }
51
52 PxInlineAllocator(const PxInlineAllocator& aloc) : BaseAllocator(aloc), mBufferUsed(false)
53 {
54 }
55
56 void* allocate(PxU32 size, const char* filename, PxI32 line)
57 {
58 if(!mBufferUsed && size <= N)
59 {
60 mBufferUsed = true;
61 return mBuffer;
62 }
63 return BaseAllocator::allocate(size, filename, line);
64 }
65
66 void deallocate(void* ptr)
67 {
68 if(ptr == mBuffer)
69 mBufferUsed = false;
70 else
71 BaseAllocator::deallocate(ptr);
72 }
73
74 PX_FORCE_INLINE PxU8* getInlineBuffer()
75 {
76 return mBuffer;
77 }
78 PX_FORCE_INLINE bool isBufferUsed() const
79 {
80 return mBufferUsed;
81 }
82
83 protected:
84 PxU8 mBuffer[N];
85 bool mBufferUsed;
86};
87#if !PX_DOXYGEN
88} // namespace physx
89#endif
90
91#endif
92
Definition PxInlineAllocator.h:42
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87