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PxGeometryInternal.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_GEOMETRY_INTERNAL_H
30#define PX_GEOMETRY_INTERNAL_H
34#include "common/PxPhysXCommonConfig.h"
35#include "foundation/PxVec3.h"
36#include "geometry/PxTriangleMesh.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43 class PxTriangleMesh;
44
46 {
47 PxU32 mNbVertices;
48 PxU32 mNbTriangles;
49 PxVec3* mVertices;
50 void* mTriangles;
51 PxU32* mFaceRemap;
52 PxVec3 mAABB_Center;
53 PxVec3 mAABB_Extents;
54 PxReal mGeomEpsilon;
55 PxU8 mFlags;
56 //
57 PxU32 mNbNodes;
58 PxU32 mNodeSize;
59 void* mNodes;
60 PxU32 mInitData;
61 PxVec3 mCenterOrMinCoeff;
62 PxVec3 mExtentsOrMaxCoeff;
63 bool mQuantized;
64
65 PX_FORCE_INLINE PxU32 getSizeofVerticesInBytes() const
66 {
67 return mNbVertices * sizeof(PxVec3);
68 }
69
70 PX_FORCE_INLINE PxU32 getSizeofTrianglesInBytes() const
71 {
72 const PxU32 triangleSize = mFlags & PxTriangleMeshFlag::e16_BIT_INDICES ? sizeof(PxU16) : sizeof(PxU32);
73 return mNbTriangles * 3 * triangleSize;
74 }
75
76 PX_FORCE_INLINE PxU32 getSizeofFaceRemapInBytes() const
77 {
78 return mNbTriangles * sizeof(PxU32);
79 }
80
81 PX_FORCE_INLINE PxU32 getSizeofNodesInBytes() const
82 {
83 return mNbNodes * mNodeSize;
84 }
85 };
86
87 PX_C_EXPORT PX_PHYSX_COMMON_API bool PX_CALL_CONV PxGetTriangleMeshInternalData(PxTriangleMeshInternalData& data, const PxTriangleMesh& mesh, bool takeOwnership);
88
89 class PxBVH;
90
92 {
93 PxU32 mNbIndices;
94 PxU32 mNbNodes;
95 PxU32 mNodeSize;
96 void* mNodes;
97 PxU32* mIndices; // Can be null
98 void* mBounds;
99
100 PX_FORCE_INLINE PxU32 getSizeofNodesInBytes() const
101 {
102 return mNbNodes * mNodeSize;
103 }
104
105 PX_FORCE_INLINE PxU32 getSizeofIndicesInBytes() const
106 {
107 return mNbIndices * sizeof(PxU32);
108 }
109
110 PX_FORCE_INLINE PxU32 getSizeofBoundsInBytes() const
111 {
112 return (mNbIndices+1)*6;
113 }
114 };
115
116 PX_C_EXPORT PX_PHYSX_COMMON_API bool PX_CALL_CONV PxGetBVHInternalData(PxBVHInternalData& data, const PxBVH& bvh, bool takeOwnership);
117
118#if !PX_DOXYGEN
119} // namespace physx
120#endif
121
123#endif
Class representing a bounding volume hierarchy.
Definition PxBVH.h:63
A triangle mesh, also called a 'polygon soup'.
Definition PxTriangleMesh.h:118
3 Element vector class.
Definition PxVec3.h:50
#define PX_CALL_CONV
Definition PxPreprocessor.h:299
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxGeometryInternal.h:92
@ e16_BIT_INDICES
The triangle mesh has 16bits vertex indices.
Definition PxTriangleMesh.h:75
Definition PxGeometryInternal.h:46