RavEngine
Loading...
Searching...
No Matches
PxFLIPMaterial.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_FLIP_MATERIAL_H
30#define PX_FLIP_MATERIAL_H
35#include "PxParticleMaterial.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41
42 class PxScene;
49 {
50 public:
58 virtual void setViscosity(PxReal viscosity) = 0;
59
67 virtual PxReal getViscosity() const = 0;
68
69 virtual const char* getConcreteTypeName() const { return "PxFLIPMaterial"; }
70
71 protected:
72 PX_INLINE PxFLIPMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {}
73 PX_INLINE PxFLIPMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {}
74 virtual ~PxFLIPMaterial() {}
75 virtual bool isKindOf(const char* name) const { return !::strcmp("PxFLIPMaterial", name) || PxParticleMaterial::isKindOf(name); }
76 };
77
78#if !PX_DOXYGEN
79} // namespace physx
80#endif
81
83#endif
Material class to represent a set of FLIP particle material properties.
Definition PxFLIPMaterial.h:49
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition PxFLIPMaterial.h:75
virtual const char * getConcreteTypeName() const
Returns string name of dynamic type.
Definition PxFLIPMaterial.h:69
virtual void setViscosity(PxReal viscosity)=0
Sets viscosity.
virtual PxReal getViscosity() const =0
Retrieves the viscosity value.
Material class to represent a set of particle material properties.
Definition PxParticleMaterial.h:50
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition PxParticleMaterial.h:144
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39