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PxCookingInternal.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_COOKING_INTERNAL_H
30#define PX_COOKING_INTERNAL_H
35#include "cooking/PxCooking.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41
42 struct PxTriangleMeshInternalData;
43 struct PxBVHInternalData;
44 class PxTriangleMesh;
45 class PxBVH;
46
47#if !PX_DOXYGEN
48} // namespace physx
49#endif
50
51 PX_C_EXPORT PX_PHYSX_COOKING_API physx::PxTriangleMesh* PX_CALL_CONV PxCreateTriangleMeshInternal(const physx::PxTriangleMeshInternalData& data, const physx::PxCooking& cooking);
52
53 PX_C_EXPORT PX_PHYSX_COOKING_API physx::PxBVH* PX_CALL_CONV PxCreateBVHInternal(const physx::PxBVHInternalData& data, const physx::PxCooking& cooking);
54
56#endif
Class representing a bounding volume hierarchy.
Definition PxBVH.h:63
Provides methods to cook (where cooking means to prepare the data and convert it to the right format ...
Definition PxCooking.h:337
A triangle mesh, also called a 'polygon soup'.
Definition PxTriangleMesh.h:118
#define PX_CALL_CONV
Definition PxPreprocessor.h:299
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxGeometryInternal.h:92
Definition PxGeometryInternal.h:46