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PxControllerBehavior.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_CONTROLLER_BEHAVIOR_H
30#define PX_CONTROLLER_BEHAVIOR_H
35#include "PxFiltering.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41
42 class PxShape;
43 class PxObstacle;
44 class PxController;
45
50 {
51 enum Enum
52 {
54 eCCT_SLIDE = (1<<1),
56 };
57 };
58
65 PX_FLAGS_OPERATORS(PxControllerBehaviorFlag::Enum, PxU8)
66
67
73 {
74 public:
90 virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor) = 0;
91
108
124
125 protected:
127 };
128
129#if !PX_DOXYGEN
130}
131#endif
132
134#endif
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
User behavior callback.
Definition PxControllerBehavior.h:73
virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle &obstacle)=0
Retrieve behavior flags for an obstacle.
virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController &controller)=0
Retrieve behavior flags for a controller.
virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape &shape, const PxActor &actor)=0
Retrieve behavior flags for a shape.
Base class for character controllers.
Definition PxController.h:638
Container for bitfield flag variables associated with a specific enum type.
Definition PxFlags.h:73
Base class for obstacles.
Definition PxControllerObstacles.h:53
Abstract class for collision shapes.
Definition PxShape.h:146
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxFlags< PxControllerBehaviorFlag::Enum, PxU8 > PxControllerBehaviorFlags
Bitfield that contains a set of raised flags defined in PxControllerBehaviorFlag.
Definition PxControllerBehavior.h:64
specifies controller behavior
Definition PxControllerBehavior.h:50
Enum
Definition PxControllerBehavior.h:52
@ eCCT_USER_DEFINED_RIDE
Disable all code dealing with controllers riding on objects, let users define it outside of the SDK.
Definition PxControllerBehavior.h:55
@ eCCT_CAN_RIDE_ON_OBJECT
Controller can ride on touched object (i.e. when this touched object is moving horizontally).
Definition PxControllerBehavior.h:53
@ eCCT_SLIDE
Controller should slide on touched object.
Definition PxControllerBehavior.h:54