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PxContactPoint.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_CONTACT_POINT_H
30#define PX_CONTACT_POINT_H
31
32#include "foundation/PxVec3.h"
33
34#if !PX_DOXYGEN
35namespace physx
36{
37#endif
38
40 {
46 PX_ALIGN(16, PxVec3 normal);
47
51 PxReal separation;
52
56 PX_ALIGN(16, PxVec3 point);
57
61 PxReal maxImpulse;
62
63 PX_ALIGN(16, PxVec3 targetVel);
64
69
74
82
87
92
93 PxReal damping;
94 };
95
96#if !PX_DOXYGEN
97} // namespace physx
98#endif
99
100#endif
3 Element vector class.
Definition PxVec3.h:50
#define PX_ALIGN(alignment, decl)
Definition PxPreprocessor.h:402
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxContactPoint.h:40
PxReal maxImpulse
The max impulse permitted at this point.
Definition PxContactPoint.h:61
PxU8 materialFlags
Material flags for this contact (eDISABLE_FRICTION, eDISABLE_STRONG_FRICTION).
Definition PxContactPoint.h:73
PxU32 internalFaceIndex1
The surface index of shape 1 at the contact point. This is used to identify the surface material.
Definition PxContactPoint.h:81
PxReal separation
The separation of the shapes at the contact point. A negative separation denotes a penetration.
Definition PxContactPoint.h:51
PxReal restitution
The restitution coefficient.
Definition PxContactPoint.h:91
PX_ALIGN(16, PxVec3 normal)
The normal of the contacting surfaces at the contact point.
PX_ALIGN(16, PxVec3 point)
The point of contact between the shapes, in world space.
PxReal dynamicFriction
The dynamic friction coefficient.
Definition PxContactPoint.h:86
PxReal staticFriction
The static friction coefficient.
Definition PxContactPoint.h:68