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PxBoxGeometry.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_BOX_GEOMETRY_H
30#define PX_BOX_GEOMETRY_H
34#include "geometry/PxGeometry.h"
35#include "foundation/PxVec3.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41
49{
50public:
57 PX_INLINE PxBoxGeometry(PxReal hx=0.0f, PxReal hy=0.0f, PxReal hz=0.0f) : PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz) {}
58
63 PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) : PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {}
64
71
76 {
77 mType = that.mType;
79 }
80
91 PX_INLINE bool isValid() const;
92
93public:
98};
99
101{
102 if(mType != PxGeometryType::eBOX)
103 return false;
104 if(!halfExtents.isFinite())
105 return false;
106 if(halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f)
107 return false;
108
109 return true;
110}
111
112#if !PX_DOXYGEN
113} // namespace physx
114#endif
115
117#endif
Class representing the geometry of a box.
Definition PxBoxGeometry.h:49
PX_INLINE PxBoxGeometry(PxReal hx=0.0f, PxReal hy=0.0f, PxReal hz=0.0f)
Constructor to initialize half extents from scalar parameters.
Definition PxBoxGeometry.h:57
PX_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition PxBoxGeometry.h:100
PxVec3 halfExtents
Half of the width, height, and depth of the box.
Definition PxBoxGeometry.h:97
PX_INLINE PxBoxGeometry(PxVec3 halfExtents_)
Constructor to initialize half extents from vector parameter.
Definition PxBoxGeometry.h:63
PX_INLINE PxBoxGeometry(const PxBoxGeometry &that)
Copy constructor.
Definition PxBoxGeometry.h:70
PX_INLINE void operator=(const PxBoxGeometry &that)
Assignment operator.
Definition PxBoxGeometry.h:75
A geometry object.
Definition PxGeometry.h:79
3 Element vector class.
Definition PxVec3.h:50
PX_CUDA_CALLABLE PX_INLINE bool isFinite() const
returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)
Definition PxVec3.h:156
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
A geometry type.
Definition PxGeometry.h:50