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NpMPMMaterial.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef NP_MPM_MATERIAL_H
30#define NP_MPM_MATERIAL_H
31
32#include "common/PxSerialFramework.h"
33#include "foundation/PxUserAllocated.h"
34#include "foundation/PxUtilities.h"
35#include "CmRefCountable.h"
36#include "PxsMPMMaterialCore.h"
37#include "PxMPMMaterial.h"
38
39namespace physx
40{
41#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
42 // Compared to other objects, materials are special since they belong to the SDK and not to scenes
43 // (similar to meshes). That's why the NpMPMMaterial does have direct access to the core material instead
44 // of having a buffered interface for it. Scenes will have copies of the SDK material table and there
45 // the materials will be buffered.
46
47 class NpMPMMaterial : public PxMPMMaterial, public PxUserAllocated
48 {
49 //= ATTENTION! =====================================================================================
50 // Changing the data layout of this class breaks the binary serialization format. See comments for
51 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
52 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
53 // accordingly.
54 //==================================================================================================
55 public:
56 // PX_SERIALIZATION
57 NpMPMMaterial(PxBaseFlags baseFlags) : PxMPMMaterial(baseFlags), mMaterial(PxEmpty) {}
58 virtual void resolveReferences(PxDeserializationContext& context);
59 static NpMPMMaterial* createObject(PxU8*& address, PxDeserializationContext& context);
60 static void getBinaryMetaData(PxOutputStream& stream);
61
62 void preExportDataReset() { Cm::RefCountable_preExportDataReset(*this); }
63 void exportExtraData(PxSerializationContext&) {}
64 void importExtraData(PxDeserializationContext&) {}
65 virtual void requiresObjects(PxProcessPxBaseCallback&) {}
66 //~PX_SERIALIZATION
67 NpMPMMaterial(const PxsMPMMaterialCore& desc);
68 virtual ~NpMPMMaterial();
69
70 // PxBase
71 virtual void release() PX_OVERRIDE;
72 //~PxBase
73
74 // PxRefCounted
75 virtual void acquireReference() PX_OVERRIDE;
76 virtual PxU32 getReferenceCount() const PX_OVERRIDE;
77 virtual void onRefCountZero() PX_OVERRIDE;
78 //~PxRefCounted
79
80 // PxParticleMaterial
81 virtual void setFriction(PxReal friction) PX_OVERRIDE;
82 virtual PxReal getFriction() const PX_OVERRIDE;
83 virtual void setDamping(PxReal damping) PX_OVERRIDE;
84 virtual PxReal getDamping() const PX_OVERRIDE;
85 virtual void setAdhesion(PxReal adhesion) PX_OVERRIDE;
86 virtual PxReal getAdhesion() const PX_OVERRIDE;
87 virtual void setGravityScale(PxReal scale) PX_OVERRIDE;
88 virtual PxReal getGravityScale() const PX_OVERRIDE;
89 virtual void setAdhesionRadiusScale(PxReal scale) PX_OVERRIDE;
90 virtual PxReal getAdhesionRadiusScale() const PX_OVERRIDE;
91 //~PxParticleMaterial
92
93 // PxMPMMaterial
94 virtual void setStretchAndShearDamping(PxReal stretchAndShearDamping) PX_OVERRIDE;
95 virtual PxReal getStretchAndShearDamping() const PX_OVERRIDE;
96 virtual void setRotationalDamping(PxReal rotationalDamping) PX_OVERRIDE;
97 virtual PxReal getRotationalDamping() const PX_OVERRIDE;
98 virtual void setDensity(PxReal) PX_OVERRIDE;
99 virtual PxReal getDensity() const PX_OVERRIDE;
100 virtual void setMaterialModel(PxMPMMaterialModel::Enum) PX_OVERRIDE;
101 virtual PxMPMMaterialModel::Enum getMaterialModel() const PX_OVERRIDE;
102 virtual void setCuttingFlags(PxMPMCuttingFlags cuttingFlags) PX_OVERRIDE;
103 virtual PxMPMCuttingFlags getCuttingFlags() const PX_OVERRIDE;
104 virtual void setSandFrictionAngle(PxReal sandFrictionAngle) PX_OVERRIDE;
105 virtual PxReal getSandFrictionAngle() const PX_OVERRIDE;
106 virtual void setYieldStress(PxReal yieldStress) PX_OVERRIDE;
107 virtual PxReal getYieldStress() const PX_OVERRIDE;
108
109
110 virtual void setIsPlastic(bool) PX_OVERRIDE;
111 virtual bool getIsPlastic() const PX_OVERRIDE;
112 virtual void setYoungsModulus(PxReal) PX_OVERRIDE;
113 virtual PxReal getYoungsModulus() const PX_OVERRIDE;
114 virtual void setPoissons(PxReal) PX_OVERRIDE;
115 virtual PxReal getPoissons() const PX_OVERRIDE;
116 virtual void setHardening(PxReal) PX_OVERRIDE;
117 virtual PxReal getHardening() const PX_OVERRIDE;
118 virtual void setCriticalCompression(PxReal) PX_OVERRIDE;
119 virtual PxReal getCriticalCompression() const PX_OVERRIDE;
120 virtual void setCriticalStretch(PxReal) PX_OVERRIDE;
121 virtual PxReal getCriticalStretch() const PX_OVERRIDE;
122 virtual void setTensileDamageSensitivity(PxReal) PX_OVERRIDE;
123 virtual PxReal getTensileDamageSensitivity() const PX_OVERRIDE;
124 virtual void setCompressiveDamageSensitivity(PxReal) PX_OVERRIDE;
125 virtual PxReal getCompressiveDamageSensitivity() const PX_OVERRIDE;
126 virtual void setAttractiveForceResidual(PxReal) PX_OVERRIDE;
127 virtual PxReal getAttractiveForceResidual() const PX_OVERRIDE;
128 //~PxMPMMaterial
129
130 PX_FORCE_INLINE static void getMaterialIndices(NpMPMMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount);
131
132 private:
133 PX_INLINE void updateMaterial();
134
135 // PX_SERIALIZATION
136 public:
137 //~PX_SERIALIZATION
138 PxsMPMMaterialCore mMaterial;
139 };
140
141 PX_FORCE_INLINE void NpMPMMaterial::getMaterialIndices(NpMPMMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount)
142 {
143 for (PxU32 i = 0; i < materialCount; i++)
144 materialIndices[i] = static_cast<NpMPMMaterial*>(materials[i])->mMaterial.mMaterialIndex;
145 }
146#endif
147}
148
149#endif
Definition base.h:1940
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_OVERRIDE
Definition PxPreprocessor.h:375
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39