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NpFLIPMaterial.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef NP_FLIP_MATERIAL_H
30#define NP_FLIP_MATERIAL_H
31
32#include "common/PxSerialFramework.h"
33#include "foundation/PxUserAllocated.h"
34#include "foundation/PxUtilities.h"
35#include "CmRefCountable.h"
36#include "PxsFLIPMaterialCore.h"
37#include "PxFLIPMaterial.h"
38
39namespace physx
40{
41#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
42 // Compared to other objects, materials are special since they belong to the SDK and not to scenes
43 // (similar to meshes). That's why the NpFLIPMaterial does have direct access to the core material instead
44 // of having a buffered interface for it. Scenes will have copies of the SDK material table and there
45 // the materials will be buffered.
46
47 class NpFLIPMaterial : public PxFLIPMaterial, public PxUserAllocated
48 {
49 //= ATTENTION! =====================================================================================
50 // Changing the data layout of this class breaks the binary serialization format. See comments for
51 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
52 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
53 // accordingly.
54 //==================================================================================================
55 public:
56 // PX_SERIALIZATION
57 NpFLIPMaterial(PxBaseFlags baseFlags) : PxFLIPMaterial(baseFlags), mMaterial(PxEmpty) {}
58 virtual void resolveReferences(PxDeserializationContext& context);
59 static NpFLIPMaterial* createObject(PxU8*& address, PxDeserializationContext& context);
60 static void getBinaryMetaData(PxOutputStream& stream);
61
62 void preExportDataReset() { Cm::RefCountable_preExportDataReset(*this); }
63 void exportExtraData(PxSerializationContext&) {}
64 void importExtraData(PxDeserializationContext&) {}
65 virtual void requiresObjects(PxProcessPxBaseCallback&) {}
66 //~PX_SERIALIZATION
67 NpFLIPMaterial(const PxsFLIPMaterialCore& desc);
68 virtual ~NpFLIPMaterial();
69
70 // PxBase
71 virtual void release() PX_OVERRIDE;
72 //~PxBase
73
74 // PxRefCounted
75 virtual void acquireReference() PX_OVERRIDE;
76 virtual PxU32 getReferenceCount() const PX_OVERRIDE;
77 virtual void onRefCountZero() PX_OVERRIDE;
78 //~PxRefCounted
79
80 // PxParticleMaterial
81 virtual void setFriction(PxReal friction) PX_OVERRIDE;
82 virtual PxReal getFriction() const PX_OVERRIDE;
83 virtual void setDamping(PxReal damping) PX_OVERRIDE;
84 virtual PxReal getDamping() const PX_OVERRIDE;
85 virtual void setAdhesion(PxReal adhesion) PX_OVERRIDE;
86 virtual PxReal getAdhesion() const PX_OVERRIDE;
87 virtual void setGravityScale(PxReal scale) PX_OVERRIDE;
88 virtual PxReal getGravityScale() const PX_OVERRIDE;
89 virtual void setAdhesionRadiusScale(PxReal scale) PX_OVERRIDE;
90 virtual PxReal getAdhesionRadiusScale() const PX_OVERRIDE;
91 //~PxParticleMaterial
92
93 // PxFLIPMaterial
94 virtual void setViscosity(PxReal viscosity) PX_OVERRIDE;
95 virtual PxReal getViscosity() const PX_OVERRIDE;
96 //~PxFLIPMaterial
97
98 PX_FORCE_INLINE static void getMaterialIndices(NpFLIPMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount);
99
100 private:
101 PX_INLINE void updateMaterial();
102
103 // PX_SERIALIZATION
104 public:
105 //~PX_SERIALIZATION
106 PxsFLIPMaterialCore mMaterial;
107 };
108
109 PX_FORCE_INLINE void NpFLIPMaterial::getMaterialIndices(NpFLIPMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount)
110 {
111 for (PxU32 i = 0; i < materialCount; i++)
112 materialIndices[i] = static_cast<NpFLIPMaterial*>(materials[i])->mMaterial.mMaterialIndex;
113 }
114#endif
115}
116
117#endif
Definition base.h:1940
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_OVERRIDE
Definition PxPreprocessor.h:375
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39