29#ifndef PX_PHYSICS_NP_FEMCLOTH
30#define PX_PHYSICS_NP_FEMCLOTH
32#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
33#include "PxFEMCloth.h"
35#include "ScFEMClothCore.h"
36#include "NpActorTemplate.h"
42#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
43 class NpFEMCloth :
public NpActorTemplate<PxFEMCloth>
46 NpFEMCloth(PxCudaContextManager& cudaContextManager);
47 NpFEMCloth(PxBaseFlags baseFlags, PxCudaContextManager& cudaContextManager);
49 virtual ~NpFEMCloth() {}
51 void exportData(PxSerializationContext& )
const {}
54 virtual PxActorType::Enum getType()
const {
return PxActorType::eFEMCLOTH; }
56 virtual PxBounds3 getWorldBounds(
float inflation = 1.01f)
const;
58 virtual void setFEMClothFlag(PxFEMClothFlag::Enum flag,
bool val);
59 virtual void setFEMClothFlags(PxFEMClothFlags flags);
60 virtual PxFEMClothFlags getFEMClothFlag()
const;
62 virtual void setDrag(
const PxReal drag);
63 virtual PxReal getDrag()
const;
65 virtual void setLift(
const PxReal lift);
66 virtual PxReal getLift()
const;
68 virtual void setWind(
const PxVec3& wind);
69 virtual PxVec3 getWind()
const;
71 virtual void setAirDensity(
const PxReal wind);
72 virtual PxReal getAirDensity()
const;
74 virtual void setParameter(
const PxFEMParameters& paramters);
75 virtual PxFEMParameters getParameter()
const;
77 virtual void setRestVolumeScale(
const PxReal scale);
78 virtual PxReal getRestVolumeScale()
const;
80 virtual void setBendingScales(
const PxReal*
const bendingScale, PxU32 nbElements);
81 virtual const PxReal* getBendingScales()
const;
82 virtual PxU32 getNbBendingScales()
const;
84 virtual void setMaxVelocity(
const PxReal v);
85 virtual PxReal getMaxVelocity()
const;
87 virtual void setBendingActivationAngle(
const PxReal angle);
88 virtual PxReal getBendingActivationAngle()
const;
90 virtual void setNbCollisionPairUpdatesPerTimestep(
const PxU32 frequency);
91 virtual PxU32 getNbCollisionPairUpdatesPerTimestep()
const;
93 virtual void setNbCollisionSubsteps(
const PxU32 frequency);
94 virtual PxU32 getNbCollisionSubsteps()
const;
96 virtual void addRigidFilter(PxRigidActor* actor, PxU32 vertId);
97 virtual void removeRigidFilter(PxRigidActor* actor, PxU32 vertId);
99 virtual PxU32 addRigidAttachment(PxRigidActor* actor, PxU32 vertId,
const PxVec3& actorSpacePose, PxConeLimitedConstraint* params);
100 virtual void removeRigidAttachment(PxRigidActor* actor, PxU32 handle);
102 virtual void addTriRigidFilter(PxRigidActor* actor, PxU32 triangleId);
103 virtual void removeTriRigidFilter(PxRigidActor* actor, PxU32 triangleId);
105 virtual PxU32 addTriRigidAttachment(PxRigidActor* actor, PxU32 triangleId,
const PxVec4& barycentric,
const PxVec3& actorSpacePose, PxConeLimitedConstraint* constraint);
106 virtual void removeTriRigidAttachment(PxRigidActor* actor, PxU32 handle);
108 virtual void addClothFilter(PxFEMCloth* otherCloth, PxU32 otherTriIdx, PxU32 triIdx);
109 virtual void removeClothFilter(PxFEMCloth* otherCloth, PxU32 otherTriIdx, PxU32 triIdx);
111 virtual PxU32 addClothAttachment(PxFEMCloth* otherCloth, PxU32 otherTriIdx,
const PxVec4& otherTriBarycentric, PxU32 triIdx,
const PxVec4& triBarycentric);
112 virtual void removeClothAttachment(PxFEMCloth* otherCloth, PxU32 handle);
114 virtual void readData(PxFEMClothData::Enum flags, PxBuffer& buffer);
116 virtual void writeData(PxFEMClothData::Enum flags, PxBuffer& buffer,
bool flush);
118 virtual PxCudaContextManager* getCudaContextManager()
const;
119 virtual void setCudaContextManager(PxCudaContextManager*);
121 virtual void setSolverIterationCounts(PxU32 minPositionIters);
123 virtual void getSolverIterationCounts(PxU32& minPositionIters)
const;
125 virtual PxShape* getShape();
127 virtual bool attachShape(PxShape& shape);
129 virtual void setClothCore(
const PxVec4*
const positionInvMass,
const PxVec4*
const velocityInvMass);
131 virtual void detachShape();
133 virtual void release();
135 PX_FORCE_INLINE const Sc::FEMClothCore& getCore()
const {
return mCore; }
138 static PX_FORCE_INLINE size_t getCoreOffset() {
return PX_OFFSET_OF_RT(NpFEMCloth, mCore); }
140 virtual bool isSleeping()
const;
144 void setName(
const char*);
145 const char* getName()
const;
148 void updateMaterials();
152 PxBuffer* getBufferFromFlag(PxFEMClothData::Enum flags);
155 Sc::FEMClothCore mCore;
156 PxCudaContextManager* mCudaContextManager;
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39