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NpFEMClothMaterial.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef NP_FEM_CLOTH_MATERIAL_H
30#define NP_FEM_CLOTH_MATERIAL_H
31
32#include "common/PxSerialFramework.h"
33#include "foundation/PxUserAllocated.h"
34#include "foundation/PxUtilities.h"
35#include "CmRefCountable.h"
36#include "PxsFEMClothMaterialCore.h"
37
38namespace physx
39{
40#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
41 // Compared to other objects, materials are special since they belong to the SDK and not to scenes
42 // (similar to meshes). That's why the NpFEMClothMaterial does have direct access to the core material instead
43 // of having a buffered interface for it. Scenes will have copies of the SDK material table and there
44 // the materials will be buffered.
45
46 class NpFEMClothMaterial : public PxFEMClothMaterial, public PxUserAllocated
47 {
48 //= ATTENTION! =====================================================================================
49 // Changing the data layout of this class breaks the binary serialization format. See comments for
50 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
51 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
52 // accordingly.
53 //==================================================================================================
54 public:
55 // PX_SERIALIZATION
56 NpFEMClothMaterial(PxBaseFlags baseFlags) : PxFEMClothMaterial(baseFlags), mMaterial(PxEmpty) {}
57 virtual void resolveReferences(PxDeserializationContext& context);
58 static NpFEMClothMaterial* createObject(PxU8*& address, PxDeserializationContext& context);
59 static void getBinaryMetaData(PxOutputStream& stream);
60
61 void preExportDataReset() { Cm::RefCountable_preExportDataReset(*this); }
62 void exportExtraData(PxSerializationContext&) {}
63 void importExtraData(PxDeserializationContext&) {}
64 virtual void requiresObjects(PxProcessPxBaseCallback&) {}
65 //~PX_SERIALIZATION
66 NpFEMClothMaterial(const PxsFEMClothMaterialCore& desc);
67 virtual ~NpFEMClothMaterial();
68
69 // PxBase
70 virtual void release() PX_OVERRIDE;
71 //~PxBase
72
73 // PxRefCounted
74 virtual void acquireReference() PX_OVERRIDE;
75 virtual PxU32 getReferenceCount() const PX_OVERRIDE;
76 virtual void onRefCountZero() PX_OVERRIDE;
77 //~PxRefCounted
78
79 // PxFEMMaterial
80 virtual void setYoungsModulus(PxReal young) PX_OVERRIDE;
81 virtual PxReal getYoungsModulus() const PX_OVERRIDE;
82 virtual void setPoissons(PxReal poisson) PX_OVERRIDE;
83 virtual PxReal getPoissons() const PX_OVERRIDE;
84 virtual void setDynamicFriction(PxReal threshold) PX_OVERRIDE;
85 virtual PxReal getDynamicFriction() const PX_OVERRIDE;
86 //~PxFEMMaterial
87
88 // PxFEMClothMaterial
89 virtual void setThickness(PxReal thickness) PX_OVERRIDE;
90 virtual PxReal getThickness() const PX_OVERRIDE;
91 virtual void setElasticityDamping(PxReal damping) PX_OVERRIDE;
92 virtual PxReal getElasticityDamping() const PX_OVERRIDE;
93 virtual void setBendingDamping(PxReal damping) PX_OVERRIDE;
94 virtual PxReal getBendingDamping() const PX_OVERRIDE;
95 //~PxFEMClothMaterial
96
97 PX_FORCE_INLINE static void getMaterialIndices(PxFEMClothMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount);
98
99 private:
100 PX_INLINE void updateMaterial();
101
102 // PX_SERIALIZATION
103 public:
104 //~PX_SERIALIZATION
105 PxsFEMClothMaterialCore mMaterial;
106 };
107
108 PX_FORCE_INLINE void NpFEMClothMaterial::getMaterialIndices(PxFEMClothMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount)
109 {
110 for (PxU32 i = 0; i < materialCount; i++)
111 materialIndices[i] = static_cast<NpFEMClothMaterial*>(materials[i])->mMaterial.mMaterialIndex;
112 }
113#endif
114}
115
116#endif
Definition base.h:1940
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_OVERRIDE
Definition PxPreprocessor.h:375
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39