6#include "DataStructures.hpp"
8#include <steam/steamnetworkingtypes.h>
16 std::atomic<bool> workerIsRunning =
false;
17 std::atomic<bool> workerHasStopped =
true;
37 ClientRequestingWorldSynchronization
Definition NetworkBase.hpp:12
Definition NetworkManager.hpp:15
Definition concurrentqueue.h:747
Definition Animation.hpp:6
Definition NetworkBase.hpp:30