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GuTriangleMeshBV4.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_TRIANGLEMESH_BV4_H
30#define GU_TRIANGLEMESH_BV4_H
31
32#include "GuTriangleMesh.h"
33
34namespace physx
35{
36namespace Gu
37{
38class MeshFactory;
39
40#if PX_VC
41#pragma warning(push)
42#pragma warning(disable: 4324) // Padding was added at the end of a structure because of a __declspec(align) value.
43#endif
44
46{
47 public:
48 virtual const char* getConcreteTypeName() const { return "PxBVH34TriangleMesh"; }
49// PX_SERIALIZATION
50 BV4TriangleMesh(PxBaseFlags baseFlags) : TriangleMesh(baseFlags), mMeshInterface(PxEmpty), mBV4Tree(PxEmpty) {}
51 PX_PHYSX_COMMON_API virtual void exportExtraData(PxSerializationContext& ctx);
52 void importExtraData(PxDeserializationContext&);
53 PX_PHYSX_COMMON_API static TriangleMesh* createObject(PxU8*& address, PxDeserializationContext& context);
54 PX_PHYSX_COMMON_API static void getBinaryMetaData(PxOutputStream& stream);
55//~PX_SERIALIZATION
57 virtual ~BV4TriangleMesh(){}
58
59 virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH34; }
60
61 virtual PxVec3* getVerticesForModification();
62 virtual PxBounds3 refitBVH();
63
64 PX_PHYSX_COMMON_API BV4TriangleMesh(const PxTriangleMeshInternalData& data);
65 virtual bool getInternalData(PxTriangleMeshInternalData&, bool) const;
66
67 PX_FORCE_INLINE const Gu::BV4Tree& getBV4Tree() const { return mBV4Tree; }
68 private:
69 Gu::SourceMesh mMeshInterface;
70 Gu::BV4Tree mBV4Tree;
71};
72
73#if PX_VC
74#pragma warning(pop)
75#endif
76
77} // namespace Gu
78
79}
80
81#endif
Definition base.h:1940
Definition GuTriangleMeshBV4.h:46
virtual PxBounds3 refitBVH()
Refits BVH for mesh vertices.
Definition GuTriangleMeshBV4.cpp:139
virtual const char * getConcreteTypeName() const
Returns string name of dynamic type.
Definition GuTriangleMeshBV4.h:48
virtual PxVec3 * getVerticesForModification()
Returns all mesh vertices for modification.
Definition GuTriangleMeshBV4.cpp:134
Definition GuMeshFactory.h:83
Definition GuMeshData.h:171
Definition GuTriangleMesh.h:78
Binary deserialization context class.
Definition PxSerialFramework.h:174
Output stream class for I/O.
Definition PxIO.h:114
Binary serialization context class.
Definition PxSerialFramework.h:99
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Enum
Definition PxTriangleMesh.h:58
@ eBVH34
New midphase mesh structure, introduced in PhysX 3.4.
Definition PxTriangleMesh.h:60