RavEngine
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GuSweepSharedTests.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_SWEEP_SHARED_TESTS_H
30#define GU_SWEEP_SHARED_TESTS_H
31
32#include "GuBoxConversion.h"
33
34namespace physx
35{
36PX_FORCE_INLINE void computeWorldToBoxMatrix(PxMat34& worldToBox, const physx::Gu::Box& box)
37{
38 PxMat34 boxToWorld;
39 physx::buildMatrixFromBox(boxToWorld, box);
40 worldToBox = boxToWorld.getInverseRT();
41}
42
43PX_FORCE_INLINE PxU32 getTriangleIndex(PxU32 i, PxU32 cachedIndex)
44{
45 PxU32 triangleIndex;
46 if(i==0) triangleIndex = cachedIndex;
47 else if(i==cachedIndex) triangleIndex = 0;
48 else triangleIndex = i;
49 return triangleIndex;
50}
51}
52
53
54#endif
Represents an oriented bounding box.
Definition GuBox.h:72
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39