29#ifndef GU_SWEEP_SHARED_TESTS_H
30#define GU_SWEEP_SHARED_TESTS_H
32#include "GuBoxConversion.h"
39 physx::buildMatrixFromBox(boxToWorld, box);
40 worldToBox = boxToWorld.getInverseRT();
46 if(i==0) triangleIndex = cachedIndex;
47 else if(i==cachedIndex) triangleIndex = 0;
48 else triangleIndex = i;
Represents an oriented bounding box.
Definition GuBox.h:72
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39