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GuSweepCapsuleTriangle.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_SWEEP_CAPSULE_TRIANGLE_H
30#define GU_SWEEP_CAPSULE_TRIANGLE_H
31
32#include "foundation/PxVec3.h"
33#include "PxQueryReport.h"
34
35namespace physx
36{
37 class PxTriangle;
38
39namespace Gu
40{
41 class BoxPadded;
42 class Capsule;
43
61 bool sweepCapsuleTriangles_Precise( PxU32 nbTris, const PxTriangle* PX_RESTRICT triangles, // Triangle data
62 const Capsule& capsule, // Capsule data
63 const PxVec3& unitDir, const PxReal distance, // Ray data
64 const PxU32* PX_RESTRICT cachedIndex, // Cache data
65 PxGeomSweepHit& hit, PxVec3& triNormalOut, // Results
66 PxHitFlags hitFlags, bool isDoubleSided, // Query modifiers
67 const BoxPadded* cullBox=NULL); // Cull data
68
69} // namespace Gu
70
71}
72
73#endif
#define PX_RESTRICT
Definition PxPreprocessor.h:355
bool sweepCapsuleTriangles_Precise(PxU32 nbTris, const PxTriangle *PX_RESTRICT triangles, const Capsule &capsule, const PxVec3 &unitDir, const PxReal distance, const PxU32 *PX_RESTRICT cachedIndex, PxGeomSweepHit &hit, PxVec3 &triNormalOut, PxHitFlags hitFlags, bool isDoubleSided, const BoxPadded *cullBox=NULL)
Definition GuSweepCapsuleTriangle.cpp:71
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39