35#include "foundation/PxVec3.h"
PxF32 radius
Sphere's radius.
Definition GuSphere.h:99
PX_INLINE Sphere(const PxVec3 &_center, PxF32 _radius)
Constructor.
Definition GuSphere.h:58
PX_INLINE ~Sphere()
Destructor.
Definition GuSphere.h:70
PX_INLINE bool contains(const PxVec3 &p) const
Tests if a point is contained within the sphere.
Definition GuSphere.h:93
PX_INLINE Sphere(const Sphere &sphere)
Copy constructor.
Definition GuSphere.h:64
PxVec3 center
Sphere's center.
Definition GuSphere.h:98
PX_INLINE bool isValid() const
Checks the sphere is valid.
Definition GuSphere.h:81
PX_INLINE Sphere()
Constructor.
Definition GuSphere.h:51
3 Element vector class.
Definition PxVec3.h:50
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39