RavEngine
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GuQuery.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_QUERY_H
30#define GU_QUERY_H
31
32#include "GuBounds.h"
33#include "GuBVHTestsSIMD.h"
34
35namespace physx
36{
37namespace Gu
38{
39 // PT: TODO: the various V3LoadUs in the base tests like SphereAABBTest could be avoided
40
41 // PT: TODO: check inflation is consistent in all of these. Looks like it's not.
42
44 {
45 PX_FORCE_INLINE DefaultOBBAABBTest(const ShapeData& queryVolume) :
46 OBBAABBTest(queryVolume.getPrunerWorldPos(),
47 queryVolume.getPrunerWorldRot33(),
48 queryVolume.getPrunerBoxGeomExtentsInflated()) {}
49 };
50
52 {
54 AABBAABBTest(queryVolume.getPrunerInflatedWorldAABB()) {}
55 };
56
58 {
60 SphereAABBTest( queryVolume.getGuSphere().center,
61 queryVolume.getGuSphere().radius) {}
62 };
63
65 {
66 PX_FORCE_INLINE DefaultCapsuleAABBTest(const ShapeData& queryVolume, float inflation) :
67 CapsuleAABBTest(queryVolume.getGuCapsule().p1,
68 queryVolume.getPrunerWorldRot33().column0,
69 queryVolume.getCapsuleHalfHeight()*2.0f,
70 PxVec3(queryVolume.getGuCapsule().radius*inflation)) {}
71 };
72
73}
74}
75
76#endif
PxVec3 p1
End of segment.
Definition GuSegment.h:171
Definition GuBounds.h:115
PxF32 radius
Sphere's radius.
Definition GuSphere.h:99
PxVec3 center
Sphere's center.
Definition GuSphere.h:98
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuBVHTestsSIMD.h:104
Definition GuBVHTestsSIMD.h:162
Definition GuQuery.h:52
Definition GuQuery.h:65
Definition GuQuery.h:44
Definition GuQuery.h:58
Definition GuBVHTestsSIMD.h:175
Definition GuBVHTestsSIMD.h:132