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GuPCMContactGenUtil.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_PCM_CONTACT_GEN_UTIL_H
30#define GU_PCM_CONTACT_GEN_UTIL_H
31
32#include "foundation/PxVecMath.h"
33#include "GuShapeConvex.h"
34#include "GuVecCapsule.h"
35#include "GuConvexSupportTable.h"
36
37//The smallest epsilon we will permit (scaled by PxTolerancesScale.length)
38#define PCM_WITNESS_POINT_LOWER_EPS 1e-2f
39//The largest epsilon we will permit (scaled by PxTolerancesScale.length)
40#define PCM_WITNESS_POINT_UPPER_EPS 5e-2f
41
42namespace physx
43{
44namespace Gu
45{
46 enum FeatureStatus
47 {
48 POLYDATA0,
49 POLYDATA1,
50 EDGE
51 };
52
53 bool contains(aos::Vec3V* verts, const PxU32 numVerts, const aos::Vec3VArg p, const aos::Vec3VArg min, const aos::Vec3VArg max);
54
55 PX_FORCE_INLINE aos::FloatV signed2DTriArea(const aos::Vec3VArg a, const aos::Vec3VArg b, const aos::Vec3VArg c)
56 {
57 using namespace aos;
58 const Vec3V ca = V3Sub(a, c);
59 const Vec3V cb = V3Sub(b, c);
60
61 const FloatV t0 = FMul(V3GetX(ca), V3GetY(cb));
62 const FloatV t1 = FMul(V3GetY(ca), V3GetX(cb));
63
64 return FSub(t0, t1);
65 }
66
67 PxI32 getPolygonIndex(const Gu::PolygonalData& polyData, SupportLocal* map, const aos::Vec3VArg normal, PxI32& polyIndex2);
68
69 PX_FORCE_INLINE PxI32 getPolygonIndex(const Gu::PolygonalData& polyData, SupportLocal* map, const aos::Vec3VArg normal)
70 {
71 using namespace aos;
72
73 PxI32 index2;
74 return getPolygonIndex(polyData, map, normal, index2);
75 }
76
77 PxU32 getWitnessPolygonIndex( const Gu::PolygonalData& polyData, SupportLocal* map, const aos::Vec3VArg normal,
78 const aos::Vec3VArg closest, const PxReal tolerance);
79
80}//Gu
81}//physx
82
83#endif
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39