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GuIncrementalAABBPruner.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_INCREMENTAL_AABB_PRUNER_H
30#define GU_INCREMENTAL_AABB_PRUNER_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "GuPruner.h"
34#include "GuPruningPool.h"
35#include "GuIncrementalAABBTree.h"
36#include "GuSqInternal.h"
37
38namespace physx
39{
40 class PxRenderOutput;
41
42namespace Gu
43{
45 {
46 public:
47 PX_PHYSX_COMMON_API IncrementalAABBPruner(PxU32 sceneLimit, PxU64 contextID);
48 virtual ~IncrementalAABBPruner();
49
50 // BasePruner
51 DECLARE_BASE_PRUNER_API
52 //~BasePruner
53
54 // Pruner
55 DECLARE_PRUNER_API_COMMON
56 //~Pruner
57
58 // direct access for test code
59 PX_FORCE_INLINE const IncrementalAABBTree* getAABBTree() const { return mAABBTree; }
60
61 private:
62 void release();
63 void fullRebuildAABBTree();
64 void test();
65 void updateMapping(const PoolIndex poolIndex, IncrementalAABBTreeNode* node);
66
67 IncrementalAABBTree* mAABBTree;
68
69 PruningPool mPool; // Pool of AABBs
70
72
73 PxU64 mContextID;
74 NodeList mChangedLeaves;
75 };
76
77}
78}
79
80#endif
Definition GuIncrementalAABBPruner.h:45
Definition GuIncrementalAABBTree.h:68
Definition GuIncrementalAABBTree.h:131
Definition GuPruner.h:76
Definition GuPruningPool.h:55
Definition PxArray.h:53
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39