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GuDistanceSegmentTriangle.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_DISTANCE_SEGMENT_TRIANGLE_H
30#define GU_DISTANCE_SEGMENT_TRIANGLE_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "GuSegment.h"
34
35namespace physx
36{
37namespace Gu
38{
39
40 PX_PHYSX_COMMON_API PxReal distanceSegmentTriangleSquared(
41 const PxVec3& segmentOrigin, const PxVec3& segmentExtent,
42 const PxVec3& triangleOrigin, const PxVec3& triangleEdge0, const PxVec3& triangleEdge1,
43 PxReal* t=NULL, PxReal* u=NULL, PxReal* v=NULL);
44
45 PX_INLINE PxReal distanceSegmentTriangleSquared(
46 const Gu::Segment& segment,
47 const PxVec3& triangleOrigin,
48 const PxVec3& triangleEdge0,
49 const PxVec3& triangleEdge1,
50 PxReal* t=NULL,
51 PxReal* u=NULL,
52 PxReal* v=NULL)
53 {
54 return distanceSegmentTriangleSquared(
55 segment.p0, segment.computeDirection(), triangleOrigin, triangleEdge0, triangleEdge1, t, u, v);
56 }
57
58} // namespace Gu
59
60}
61
62#endif
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39