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GuDistanceSegmentBox.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_DISTANCE_SEGMENT_BOX_H
30#define GU_DISTANCE_SEGMENT_BOX_H
31
32#include "foundation/PxMat33.h"
33#include "GuSegment.h"
34#include "GuBox.h"
35
36namespace physx
37{
38namespace Gu
39{
40
42 PX_PHYSX_COMMON_API PxReal distanceSegmentBoxSquared( const PxVec3& segmentPoint0, const PxVec3& segmentPoint1,
43 const PxVec3& boxOrigin, const PxVec3& boxExtent, const PxMat33& boxBase,
44 PxReal* segmentParam = NULL,
45 PxVec3* boxParam = NULL);
46
47 PX_FORCE_INLINE PxReal distanceSegmentBoxSquared(const Gu::Segment& segment, const Gu::Box& box, PxReal* t = NULL, PxVec3* p = NULL)
48 {
49 return distanceSegmentBoxSquared(segment.p0, segment.p1, box.center, box.extents, box.rot, t, p);
50 }
51
52} // namespace Gu
53
54}
55
56#endif
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
PX_PHYSX_COMMON_API PxReal distanceSegmentBoxSquared(const PxVec3 &segmentPoint0, const PxVec3 &segmentPoint1, const PxVec3 &boxOrigin, const PxVec3 &boxExtent, const PxMat33 &boxBase, PxReal *segmentParam=NULL, PxVec3 *boxParam=NULL)
Compute the smallest distance from the (finite) line segment to the box.
Definition GuDistanceSegmentBox.cpp:515
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39