29#ifndef GU_DISTANCE_SEGMENT_BOX_H
30#define GU_DISTANCE_SEGMENT_BOX_H
32#include "foundation/PxMat33.h"
43 const PxVec3& boxOrigin,
const PxVec3& boxExtent,
const PxMat33& boxBase,
44 PxReal* segmentParam = NULL,
45 PxVec3* boxParam = NULL);
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
PX_PHYSX_COMMON_API PxReal distanceSegmentBoxSquared(const PxVec3 &segmentPoint0, const PxVec3 &segmentPoint1, const PxVec3 &boxOrigin, const PxVec3 &boxExtent, const PxMat33 &boxBase, PxReal *segmentParam=NULL, PxVec3 *boxParam=NULL)
Compute the smallest distance from the (finite) line segment to the box.
Definition GuDistanceSegmentBox.cpp:515
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39