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GuDistancePointSegment.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_DISTANCE_POINT_SEGMENT_H
30#define GU_DISTANCE_POINT_SEGMENT_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "GuSegment.h"
34
35namespace physx
36{
37namespace Gu
38{
39 // dir = p1 - p0
40 PX_FORCE_INLINE PxReal distancePointSegmentSquaredInternal(const PxVec3& p0, const PxVec3& dir, const PxVec3& point, PxReal* param=NULL)
41 {
42 PxVec3 diff = point - p0;
43 PxReal fT = diff.dot(dir);
44
45 if(fT<=0.0f)
46 {
47 fT = 0.0f;
48 }
49 else
50 {
51 const PxReal sqrLen = dir.magnitudeSquared();
52 if(fT>=sqrLen)
53 {
54 fT = 1.0f;
55 diff -= dir;
56 }
57 else
58 {
59 fT /= sqrLen;
60 diff -= fT*dir;
61 }
62 }
63
64 if(param)
65 *param = fT;
66
67 return diff.magnitudeSquared();
68 }
69
75 PX_FORCE_INLINE PxReal distancePointSegmentSquared(const PxVec3& p0, const PxVec3& p1, const PxVec3& point, PxReal* param=NULL)
76 {
77 return distancePointSegmentSquaredInternal(p0, p1 - p0, point, param);
78 }
79
80 PX_INLINE PxReal distancePointSegmentSquared(const Gu::Segment& segment, const PxVec3& point, PxReal* param=NULL)
81 {
82 return distancePointSegmentSquared(segment.p0, segment.p1, point, param);
83 }
84
85} // namespace Gu
86
87}
88
89#endif
Represents a line segment.
Definition GuSegment.h:49
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
PX_FORCE_INLINE PxReal distancePointSegmentSquared(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &point, PxReal *param=NULL)
Definition GuDistancePointSegment.h:75
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39