29#ifndef GU_DISTANCE_POINT_BOX_H
30#define GU_DISTANCE_POINT_BOX_H
47 const PxVec3& boxOrigin,
48 const PxVec3& boxExtent,
49 const PxMat33& boxBase,
50 PxVec3* boxParam=NULL);
Represents an oriented bounding box.
Definition GuBox.h:72
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
PX_PHYSX_COMMON_API PxReal distancePointBoxSquared(const PxVec3 &point, const PxVec3 &boxOrigin, const PxVec3 &boxExtent, const PxMat33 &boxBase, PxVec3 *boxParam=NULL)
Definition GuDistancePointBox.cpp:33
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39