RavEngine
Loading...
Searching...
No Matches
GuCookingVolumeIntegration.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_COOKING_VOLUME_INTEGRATION_H
30#define GU_COOKING_VOLUME_INTEGRATION_H
35#include "foundation/Px.h"
36#include "foundation/PxVec3.h"
37#include "foundation/PxMat33.h"
38
39namespace physx
40{
41class PxSimpleTriangleMesh;
42class PxConvexMeshDesc;
43
48{
50 PxF64 mass;
51 PxF64 inertiaTensor[3][3];
52 PxF64 COMInertiaTensor[3][3];
53
59 void getInertia(PxMat33& inertia)
60 {
61 for(PxU32 j=0;j<3;j++)
62 {
63 for(PxU32 i=0;i<3;i++)
64 {
65 inertia(i,j) = PxF32(COMInertiaTensor[i][j]);
66 }
67 }
68 }
69
76 {
77 for(PxU32 j=0;j<3;j++)
78 {
79 for(PxU32 i=0;i<3;i++)
80 {
81 inertia(i,j) = PxF32(inertiaTensor[i][j]);
82 }
83 }
84 }
85 };
86
87 bool computeVolumeIntegrals(const PxSimpleTriangleMesh& mesh, PxReal density, PxIntegrals& integrals);
88
89 // specialized method taking polygons directly, so we don't need to compute and store triangles for each polygon
90 bool computeVolumeIntegralsEberly(const PxConvexMeshDesc& mesh, PxReal density, PxIntegrals& integrals, const PxVec3& origin, bool useSimd); // Eberly simplified method
91}
92
94#endif
3x3 matrix class
Definition PxMat33.h:91
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Data structure used to store mass properties.
Definition GuCookingVolumeIntegration.h:48
PxF64 inertiaTensor[3][3]
Inertia tensor (mass matrix) relative to the origin.
Definition GuCookingVolumeIntegration.h:51
PxF64 COMInertiaTensor[3][3]
Inertia tensor (mass matrix) relative to the COM.
Definition GuCookingVolumeIntegration.h:52
PxF64 mass
Total mass.
Definition GuCookingVolumeIntegration.h:50
void getInertia(PxMat33 &inertia)
Retrieve the inertia tensor relative to the center of mass.
Definition GuCookingVolumeIntegration.h:59
void getOriginInertia(PxMat33 &inertia)
Retrieve the inertia tensor relative to the origin.
Definition GuCookingVolumeIntegration.h:75
PxVec3 COM
Center of mass.
Definition GuCookingVolumeIntegration.h:49