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GuCookingQuickHullConvexHullLib.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_COOKING_QUICKHULL_CONVEXHULLLIB_H
30#define GU_COOKING_QUICKHULL_CONVEXHULLLIB_H
31
32#include "GuCookingConvexHullLib.h"
33#include "foundation/PxArray.h"
34#include "foundation/PxUserAllocated.h"
35
36namespace local
37{
38 class QuickHull;
39 struct QuickHullVertex;
40}
41
42namespace physx
43{
44 class ConvexHull;
45
47 // Quickhull lib constructs the hull from given input points. The resulting hull
48 // will only contain a subset of the input points. The algorithm does incrementally
49 // adds most furthest vertices to the starting simplex. The produced hulls are build with high precision
50 // and produce more stable and correct results, than the legacy algorithm.
52 {
53 PX_NOCOPY(QuickHullConvexHullLib)
54 public:
55
56 // functions
58
60
61 // computes the convex hull from provided points
62 virtual PxConvexMeshCookingResult::Enum createConvexHull();
63
64 // fills the convexmeshdesc with computed hull data
65 virtual void fillConvexMeshDesc(PxConvexMeshDesc& desc);
66
67 // provide the edge list information
68 virtual bool createEdgeList(const PxU32, const PxU8* , PxU8** , PxU16** , PxU16** );
69
70 protected:
71 // if vertex limit reached we need to expand the hull using the OBB slicing
72 PxConvexMeshCookingResult::Enum expandHullOBB();
73
74 // if vertex limit reached we need to expand the hull using the plane shifting
76
77 // checks for collinearity and co planarity
78 // returns true if the simplex was ok, we can reuse the computed tolerances and min/max values
79 bool cleanupForSimplex(PxVec3* vertices, PxU32 vertexCount, local::QuickHullVertex* minimumVertex,
80 local::QuickHullVertex* maximumVertex, float& tolerance, float& planeTolerance);
81
82 // fill the result desc from quick hull convex
83 void fillConvexMeshDescFromQuickHull(PxConvexMeshDesc& desc);
84
85 // fill the result desc from cropped hull convex
86 void fillConvexMeshDescFromCroppedHull(PxConvexMeshDesc& desc);
87
88 private:
89 local::QuickHull* mQuickHull; // the internal quick hull representation
90 ConvexHull* mCropedConvexHull; //the hull cropped from OBB, used for vertex limit path
91
92 PxU8* mOutMemoryBuffer; // memory buffer used for output data
93 PxU16* mFaceTranslateTable; // translation table mapping output faces to internal quick hull table
94 };
95}
96
97#endif
Definition GuCookingQuickHullConvexHullLib.cpp:372
Definition GuCookingConvexHullLib.h:40
Definition GuCookingConvexHullUtils.h:46
Descriptor class for #PxConvexMesh.
Definition PxConvexMeshDesc.h:156
Definition PxUserAllocated.h:43
3 Element vector class.
Definition PxVec3.h:50
Definition GuCookingQuickHullConvexHullLib.h:52
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuCookingQuickHullConvexHullLib.cpp:160
Enum
Definition PxCooking.h:63
Structure describing parameters affecting mesh cooking.
Definition PxCooking.h:185