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GuConvexHelper.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_CONVEXHELPER_H
30#define GU_CONVEXHELPER_H
31
32#include "GuShapeConvex.h"
33
34namespace physx
35{
36 class PxConvexMeshGeometry;
37namespace Gu
38{
40
41 void getScaledConvex( PxVec3*& scaledVertices, PxU8*& scaledIndices, PxVec3* dstVertices, PxU8* dstIndices,
42 bool idtConvexScale, const PxVec3* srcVerts, const PxU8* srcIndices, PxU32 nbVerts, const Cm::FastVertex2ShapeScaling& convexScaling);
43
44 // PT: calling this correctly isn't trivial so let's macroize it. At least we limit the damage since it immediately calls a real function.
45 #define GET_SCALEX_CONVEX(scaledVertices, stackIndices, idtScaling, nbVerts, scaling, srcVerts, srcIndices) \
46 getScaledConvex(scaledVertices, stackIndices, \
47 idtScaling ? NULL : reinterpret_cast<PxVec3*>(PxAlloca(nbVerts * sizeof(PxVec3))), \
48 idtScaling ? NULL : reinterpret_cast<PxU8*>(PxAlloca(nbVerts * sizeof(PxU8))), \
49 idtScaling, srcVerts, srcIndices, nbVerts, scaling);
50
51 bool getConvexData(const PxConvexMeshGeometry& shapeConvex, Cm::FastVertex2ShapeScaling& scaling, PxBounds3& bounds, PolygonalData& polyData);
52
54 {
55 PxU8 vref0;
56 PxU8 vref1;
57 PxVec3 normal; // warning: non-unit vector!
58 };
59
60 PxU32 findUniqueConvexEdges(PxU32 maxNbEdges, ConvexEdge* PX_RESTRICT edges, PxU32 numPolygons, const Gu::HullPolygonData* PX_RESTRICT polygons, const PxU8* PX_RESTRICT vertexData);
61}
62}
63
64#endif
3 Element vector class.
Definition PxVec3.h:50
#define PX_RESTRICT
Definition PxPreprocessor.h:355
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuConvexHelper.h:54
Definition GuConvexMeshData.h:49