RavEngine
Loading...
Searching...
No Matches
GuConvexEdgeFlags.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_CONVEX_EDGE_FLAGS_H
30#define GU_CONVEX_EDGE_FLAGS_H
31
32#include "foundation/PxSimpleTypes.h"
33
34namespace physx
35{
36namespace Gu
37{
38 enum ExtraTrigDataFlag
39 {
40 ETD_SILHOUETTE_EDGE_01 = (1 << 0), //First edge is a silhouette edge
41 ETD_SILHOUETTE_EDGE_12 = (1 << 1), //Second edge is a silhouette edge
42 ETD_SILHOUETTE_EDGE_20 = (1 << 2), //Third edge is a silhouette edge
43 ETD_CONVEX_EDGE_01 = (1<<3), // PT: important value, don't change
44 ETD_CONVEX_EDGE_12 = (1<<4), // PT: important value, don't change
45 ETD_CONVEX_EDGE_20 = (1<<5), // PT: important value, don't change
46
47 ETD_CONVEX_EDGE_ALL = ETD_CONVEX_EDGE_01|ETD_CONVEX_EDGE_12|ETD_CONVEX_EDGE_20
48 };
49
50 // PT: helper function to make sure we use the proper default flags everywhere
51 PX_FORCE_INLINE PxU8 getConvexEdgeFlags(const PxU8* extraTrigData, PxU32 triangleIndex)
52 {
53 return extraTrigData ? extraTrigData[triangleIndex] : PxU8(ETD_CONVEX_EDGE_ALL);
54 }
55
56 PX_FORCE_INLINE void flipConvexEdgeFlags(PxU8& extraData)
57 {
58 // PT: this is a fix for PX-2327. When we flip the winding we also need to flip the precomputed edge flags.
59 // 01 => 02
60 // 12 => 21
61 // 20 => 10
62
63 const PxU8 convex01 = extraData & Gu::ETD_CONVEX_EDGE_01;
64 const PxU8 convex12 = extraData & Gu::ETD_CONVEX_EDGE_12;
65 const PxU8 convex20 = extraData & Gu::ETD_CONVEX_EDGE_20;
66 const PxU8 silhouette01 = extraData & Gu::ETD_SILHOUETTE_EDGE_01;
67 const PxU8 silhouette12 = extraData & Gu::ETD_SILHOUETTE_EDGE_12;
68 const PxU8 silhouette20 = extraData & Gu::ETD_SILHOUETTE_EDGE_20;
69 extraData = convex12|silhouette12;
70 if(convex01)
71 extraData |= Gu::ETD_CONVEX_EDGE_20;
72 if(convex20)
73 extraData |= Gu::ETD_CONVEX_EDGE_01;
74 if(silhouette01)
75 extraData |= Gu::ETD_SILHOUETTE_EDGE_20;
76 if(silhouette20)
77 extraData |= Gu::ETD_SILHOUETTE_EDGE_01;
78 }
79}
80}
81
82#endif
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39