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GuBarycentricCoordinates.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_BARYCENTRIC_COORDINATES_H
30#define GU_BARYCENTRIC_COORDINATES_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "foundation/PxVecMath.h"
34
35namespace physx
36{
37namespace Gu
38{
39 //calculate the barycentric coorinates for a point in a segment
40 void barycentricCoordinates(const aos::Vec3VArg p,
41 const aos::Vec3VArg a,
42 const aos::Vec3VArg b,
43 aos::FloatV& v);
44
45 //calculate the barycentric coorinates for a point in a triangle
46 void barycentricCoordinates(const aos::Vec3VArg p,
47 const aos::Vec3VArg a,
48 const aos::Vec3VArg b,
49 const aos::Vec3VArg c,
50 aos::FloatV& v,
51 aos::FloatV& w);
52
53 void barycentricCoordinates(const aos::Vec3VArg v0,
54 const aos::Vec3VArg v1,
55 const aos::Vec3VArg v2,
56 aos::FloatV& v,
57 aos::FloatV& w);
58
59 PX_INLINE aos::BoolV isValidTriangleBarycentricCoord(const aos::FloatVArg v, const aos::FloatVArg w)
60 {
61 using namespace aos;
62 const FloatV zero = FNeg(FEps());
63 const FloatV one = FAdd(FOne(), FEps());
64
65 const BoolV con0 = BAnd(FIsGrtrOrEq(v, zero), FIsGrtrOrEq(one, v));
66 const BoolV con1 = BAnd(FIsGrtrOrEq(w, zero), FIsGrtrOrEq(one, w));
67 const BoolV con2 = FIsGrtr(one, FAdd(v, w));
68 return BAnd(con0, BAnd(con1, con2));
69 }
70
71 PX_INLINE aos::BoolV isValidTriangleBarycentricCoord2(const aos::Vec4VArg vwvw)
72 {
73 using namespace aos;
74 const Vec4V eps = V4Splat(FEps());
75 const Vec4V zero =V4Neg(eps);
76 const Vec4V one = V4Add(V4One(), eps);
77
78 const Vec4V v0v1v0v1 = V4PermXZXZ(vwvw);
79 const Vec4V w0w1w0w1 = V4PermYWYW(vwvw);
80
81 const BoolV con0 = BAnd(V4IsGrtrOrEq(v0v1v0v1, zero), V4IsGrtrOrEq(one, v0v1v0v1));
82 const BoolV con1 = BAnd(V4IsGrtrOrEq(w0w1w0w1, zero), V4IsGrtrOrEq(one, w0w1w0w1));
83 const BoolV con2 = V4IsGrtr(one, V4Add(v0v1v0v1, w0w1w0w1));
84 return BAnd(con0, BAnd(con1, con2));
85 }
86
87} // namespace Gu
88
89}
90
91#endif
#define PX_INLINE
Definition PxPreprocessor.h:320
GLM_FUNC_DECL GLM_CONSTEXPR genType zero()
Definition constants.inl:6
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39