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GuAABBTreeBuildStats.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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12//
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_AABBTREE_BUILD_STATS_H
30#define GU_AABBTREE_BUILD_STATS_H
31
32#include "common/PxPhysXCommonConfig.h"
33
34namespace physx
35{
36namespace Gu
37{
39 struct PX_PHYSX_COMMON_API BuildStats
40 {
41 BuildStats() : mCount(0), mTotalPrims(0) {}
42
43 PxU32 mCount;
47
48 // PT: everything's public so consider dropping these
49 PX_FORCE_INLINE void reset() { mCount = mTotalPrims = 0; }
50 PX_FORCE_INLINE void setCount(PxU32 nb) { mCount = nb; }
51 PX_FORCE_INLINE void increaseCount(PxU32 nb) { mCount += nb; }
52 PX_FORCE_INLINE PxU32 getCount() const { return mCount; }
53 };
54
55} // namespace Gu
56}
57
58#endif // GU_AABBTREE_BUILD_STATS_H
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Contains AABB-tree build statistics.
Definition GuAABBTreeBuildStats.h:40
PxU32 mCount
Number of nodes created.
Definition GuAABBTreeBuildStats.h:43
PxU32 mTotalPrims
Definition GuAABBTreeBuildStats.h:44