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GuAABBTreeBounds.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_AABBTREE_BOUNDS_H
30#define GU_AABBTREE_BOUNDS_H
31
32#include "common/PxPhysXCommonConfig.h"
33
34namespace physx
35{
36namespace Gu
37{
38 class PX_PHYSX_COMMON_API AABBTreeBounds
39 {
40 public:
41 AABBTreeBounds() : mBounds(NULL), mUserAllocated(false) {}
42 ~AABBTreeBounds() { release(); }
43
44 void init(PxU32 nbBounds, const PxBounds3* bounds=NULL);
45 void resize(PxU32 newSize, PxU32 previousSize);
46 void release();
47
48 PX_FORCE_INLINE PxBounds3* getBounds() { return mBounds; }
49 PX_FORCE_INLINE const PxBounds3* getBounds() const { return mBounds; }
50
51 PX_FORCE_INLINE void moveFrom(AABBTreeBounds& source)
52 {
53 mBounds = source.mBounds;
54 source.mBounds = NULL;
55 }
56
57 PX_FORCE_INLINE void takeOwnership() { mUserAllocated = true; }
58 PX_FORCE_INLINE bool ownsMemory() const { return mUserAllocated==false; }
59 PX_FORCE_INLINE void setBounds(PxBounds3* bounds) { mBounds = bounds; mUserAllocated=true; }
60
61 private:
62 PxBounds3* mBounds;
63 PxU32 mUserAllocated;
64 };
65
66} // namespace Gu
67}
68
69#endif // GU_AABBTREE_BOUNDS_H
Definition GuAABBTreeBounds.h:39
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39