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GuAABBTreeBounds.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_AABBTREE_BOUNDS_H
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#define GU_AABBTREE_BOUNDS_H
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#include "common/PxPhysXCommonConfig.h"
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namespace
physx
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{
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namespace
Gu
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{
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class
PX_PHYSX_COMMON_API
AABBTreeBounds
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{
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public
:
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AABBTreeBounds
() : mBounds(NULL), mUserAllocated(
false
) {}
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~AABBTreeBounds
() { release(); }
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void
init(PxU32 nbBounds,
const
PxBounds3
* bounds=NULL);
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void
resize(PxU32 newSize, PxU32 previousSize);
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void
release();
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PX_FORCE_INLINE
PxBounds3
* getBounds() {
return
mBounds; }
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PX_FORCE_INLINE
const
PxBounds3
* getBounds()
const
{
return
mBounds; }
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PX_FORCE_INLINE
void
moveFrom(
AABBTreeBounds
& source)
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{
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mBounds = source.mBounds;
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source.mBounds = NULL;
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}
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PX_FORCE_INLINE
void
takeOwnership() { mUserAllocated =
true
; }
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PX_FORCE_INLINE
bool
ownsMemory()
const
{
return
mUserAllocated==
false
; }
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PX_FORCE_INLINE
void
setBounds(
PxBounds3
* bounds) { mBounds = bounds; mUserAllocated=
true
; }
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private
:
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PxBounds3
* mBounds;
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PxU32 mUserAllocated;
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};
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}
// namespace Gu
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}
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#endif
// GU_AABBTREE_BOUNDS_H
physx::Gu::AABBTreeBounds
Definition
GuAABBTreeBounds.h:39
physx::PxBounds3
Class representing 3D range or axis aligned bounding box.
Definition
PxBounds3.h:58
PX_FORCE_INLINE
#define PX_FORCE_INLINE
Definition
PxPreprocessor.h:335
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
RavEngine
deps
physx
physx
source
geomutils
src
GuAABBTreeBounds.h
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