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ExtTetSplitting.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef EXT_TET_SPLITTING_H
28#define EXT_TET_SPLITTING_H
29
30#include "ExtVec3.h"
31#include "foundation/PxArray.h"
32#include "foundation/PxHashMap.h"
33#include "GuTetrahedron.h"
34
35namespace physx
36{
37namespace Ext
38{
39 using Edge = PxPair<PxI32, PxI32>;
40 using Tetrahedron = Gu::TetrahedronT<PxI32>;
41
42 //Splits all edges specified in edgesToSplit. The tets are modified in place. The poitns referenced by index in the key-value pari in
43 //edgesToSplit must already pe present in the points array. This functions guarantees that the tetmesh will remain watertight.
44 PX_C_EXPORT void PX_CALL_CONV split(PxArray<Tetrahedron>& tets, const PxArray<Vec3>& points, const PxHashMap<PxU64, PxI32>& edgesToSplit);
45}
46}
47
48#endif
49
#define PX_CALL_CONV
Definition PxPreprocessor.h:299
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39