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DySoftBodyCore.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef DY_SOFTBODY_CORE_H
28#define DY_SOFTBODY_CORE_H
29
30#include "foundation/PxSimpleTypes.h"
31#include "foundation/PxTransform.h"
32#include "PxSoftBody.h"
33#include "PxsFEMSoftBodyMaterialCore.h"
34#include "foundation/PxArray.h"
35
36namespace physx
37{
38 namespace Dy
39 {
41 {
42 public:
43 PxQuat initialRotation;
44
45 PxFEMParameters parameters;
46 PxReal sleepThreshold;
47 PxReal freezeThreshold;
48 PxReal wakeCounter;
49 PxReal maxPenBias;
50 PxU16 solverIterationCounts; //vel iters are in low word and pos iters in high word.
51 bool dirty;
52 PxSoftBodyFlags mFlags;
53
54
55 void setMaterial(const PxU16 materialHandle)
56 {
57 mMaterialHandles.pushBack(materialHandle);
58 }
59
60 void clearMaterials() { mMaterialHandles.clear(); }
61
62 PxArray<PxU16> mMaterialHandles;
63
64 //device
65 PxBuffer* mPositionInvMass;
66
67 //host
68 PxBuffer* mPositionInvMassCPU;
69 PxBuffer* mRestPositionInvMassCPU;
70
71 //device
72 PxBuffer* mSimPositionInvMass;
73 PxBuffer* mSimVelocityInvMass;
74 PxBuffer* mKinematicTarget;
75
76 //host
77 PxBuffer* mSimPositionInvMassCPU;
78 PxBuffer* mSimVelocityInvMassCPU;
79 PxBuffer* mKinematicTargetCPU;
80 };
81
82 }
83}
84
85#endif
86
Definition PxArray.h:53
PX_INLINE void clear()
Definition PxArray.h:250
PX_FORCE_INLINE T & pushBack(const T &a)
Definition PxArray.h:296
Buffer for delayed bulk read and write operations supporting host and GPU device memory spaces.
Definition PxBuffer.h:66
This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...
Definition PxQuat.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition DySoftBodyCore.h:41
Set of parameters to control the sleeping and collision behavior of FEM based objects.
Definition PxFEMParameter.h:45