71 mElementId(0xffffffff), mGpuRemapId(0xffffffff)
80 mShapeCore = shapeCore;
85 mGpuRemapId = remapId;
87 geom.materialsLL.gpuRemapId = remapId;
92 PX_FORCE_INLINE void setElementId(
const PxU32 elementId) { mElementId = elementId; }
98 PX_FORCE_INLINE PxU16 getIterationCounts() {
return mCore.solverIterationCounts; }
Definition DyParticleSystemCore.h:51
Definition DyParticleSystem.h:66
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition DyParticleSystem.h:54
Definition DyParticleSystem.h:111
Definition PxvGeometry.h:120