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DyFrictionPatchStreamPair.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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12//
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_FRICTION_PATCH_STREAM_PAIR_H
30#define DY_FRICTION_PATCH_STREAM_PAIR_H
31
32#include "foundation/PxSimpleTypes.h"
33#include "PxvConfig.h"
34#include "foundation/PxMutex.h"
35#include "foundation/PxArray.h"
36
37// Each narrow phase thread has an input stream of friction patches from the
38// previous frame and an output stream of friction patches which will be
39// saved for next frame. The patches persist for exactly one frame at which
40// point they get thrown away.
41
42
43// There is a stream pair per thread. A contact callback reserves space
44// for its friction patches and gets a cookie in return that can stash
45// for next frame. Cookies are valid for one frame only.
46//
47// note that all friction patches reserved are guaranteed to be contiguous;
48// this might turn out to be a bit inefficient if we often have a large
49// number of friction patches
50
51#include "PxcNpMemBlockPool.h"
52
53namespace physx
54{
55
57{
58public:
60
61 // reserve can fail and return null. Read should never fail
62 template<class FrictionPatch>
63 FrictionPatch* reserve(const PxU32 size);
64
65 template<class FrictionPatch>
66 const FrictionPatch* findInputPatches(const PxU8* ptr) const;
67 void reset();
68
69 PxcNpMemBlockPool& getBlockPool() { return mBlockPool;}
70private:
71 PxcNpMemBlockPool& mBlockPool;
72 PxcNpMemBlock* mBlock;
73 PxU32 mUsed;
74
76};
77
78PX_FORCE_INLINE FrictionPatchStreamPair::FrictionPatchStreamPair(PxcNpMemBlockPool& blockPool):
79 mBlockPool(blockPool), mBlock(NULL), mUsed(0)
80{
81}
82
83PX_FORCE_INLINE void FrictionPatchStreamPair::reset()
84{
85 mBlock = NULL;
86 mUsed = 0;
87}
88
89// reserve can fail and return null. Read should never fail
90template <class FrictionPatch>
91FrictionPatch* FrictionPatchStreamPair::reserve(const PxU32 size)
92{
93 if(size>PxcNpMemBlock::SIZE)
94 {
95 return reinterpret_cast<FrictionPatch*>(-1);
96 }
97
98 PX_ASSERT(size <= PxcNpMemBlock::SIZE);
99
100 FrictionPatch* ptr = NULL;
101
102 if(mBlock == NULL || mUsed + size > PxcNpMemBlock::SIZE)
103 {
104 mBlock = mBlockPool.acquireFrictionBlock();
105 mUsed = 0;
106 }
107
108 if(mBlock)
109 {
110 ptr = reinterpret_cast<FrictionPatch*>(mBlock->data+mUsed);
111 mUsed += size;
112 }
113
114 return ptr;
115}
116
117template <class FrictionPatch>
118const FrictionPatch* FrictionPatchStreamPair::findInputPatches(const PxU8* ptr) const
119{
120 return reinterpret_cast<const FrictionPatch*>(ptr);
121}
122
123}
124
125#endif
Definition DyFrictionPatchStreamPair.h:57
Definition PxcNpMemBlockPool.h:52
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxcNpMemBlockPool.h:41