RavEngine
Loading...
Searching...
No Matches
DyFEMClothCore.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PXDV_FEMCLOTH_CORE_H
28#define PXDV_FEMCLOTH_CORE_H
29
30#include "foundation/PxSimpleTypes.h"
31#include "foundation/PxTransform.h"
32#include "foundation/PxArray.h"
33#if PX_ENABLE_FEATURES_UNDER_CONSTRUCTION
34#include "PxFEMCloth.h"
35#endif
36#include "PxFEMParameter.h"
37#include "PxFEMClothFlags.h"
38#include "PxsFEMClothMaterialCore.h"
39
40namespace physx
41{
42 class PxBuffer;
43
44 namespace Dy
45 {
47 {
48 public:
49
50 PxFEMParameters parameters;
51 PxU16 solverIterationCounts;
52 bool dirty;
53 PxReal wakeCounter;
54 PxFEMClothFlags mFlags;
55
56 // Ratio between target volume and rest volume in inflatable simulation.
57 PxReal mRestVolumeScale;
58
59 PxArray<PxU16> mMaterialHandles;
60 PxBuffer* mClothPositionInvMass;
61 PxBuffer* mClothVelocity;
62 PxBuffer* mClothRestPosition;
63
64 // multimaterial bending effects
65 PxArray<PxReal> mBendingScales;
66
67 // wind
68 PxReal drag;
69 PxReal lift;
70 PxVec3 wind;
71 PxReal airDensity;
72
73 PxReal maxVelocity;
74
75 // negative values mean no activation angle: apply bending force toward rest bending angle
76 PxReal mBendingActivationAngle;
77
78 // number of collision pair updates per timestep. Collision pair is updated at least once per timestep and increasing the frequency provides better collision pairs.
79 PxU32 NbCollisionPairUpdatesPerTimestep;
80
81 // number of collision substeps in each sub-timestep. Collision constraints can be applied multiple times in each sub-timestep.
82 PxU32 nbCollisionSubsteps;
83
84
86 {
87 drag = 0.f;
88 lift = 0.f;
89 wind = PxVec3(0.f);
90 airDensity = 1.225f; // default: 1.225 kg/m^3
91 maxVelocity = 0.f;
92 mBendingActivationAngle = -1.f;
93 mRestVolumeScale = 0.0f; // No inflatable simulation by default.
94
95 NbCollisionPairUpdatesPerTimestep = 1;
96 nbCollisionSubsteps = 1;
97 }
98
99 void setMaterial(const PxU16 materialHandle)
100 {
101 mMaterialHandles.pushBack(materialHandle);
102 }
103
104 void clearMaterials() { mMaterialHandles.clear(); }
105 };
106 }
107}
108
109#endif
Definition PxArray.h:53
PX_INLINE void clear()
Definition PxArray.h:250
PX_FORCE_INLINE T & pushBack(const T &a)
Definition PxArray.h:296
Buffer for delayed bulk read and write operations supporting host and GPU device memory spaces.
Definition PxBuffer.h:66
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition DyFEMClothCore.h:47
Set of parameters to control the sleeping and collision behavior of FEM based objects.
Definition PxFEMParameter.h:45