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BpAABBManagerTasks.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef BP_AABB_MANAGER_TASKS_H
30#define BP_AABB_MANAGER_TASKS_H
31
32#include "foundation/PxUserAllocated.h"
33#include "CmTask.h"
34
35namespace physx
36{
37 class PxcScratchAllocator;
38namespace Bp
39{
40 class AABBManager;
41 class Aggregate;
42
44 {
45 public:
46 AggregateBoundsComputationTask(PxU64 contextId) :
47 Cm::Task (contextId),
48 mManager (NULL),
49 mStart (0),
50 mNbToGo (0),
51 mAggregates (NULL)
52 {}
54
55 virtual const char* getName() const { return "AggregateBoundsComputationTask"; }
56 virtual void runInternal();
57
58 void Init(AABBManager* manager, PxU32 start, PxU32 nb, Aggregate** aggregates)
59 {
60 mManager = manager;
61 mStart = start;
62 mNbToGo = nb;
63 mAggregates = aggregates;
64 }
65 private:
66 AABBManager* mManager;
67 PxU32 mStart;
68 PxU32 mNbToGo;
69 Aggregate** mAggregates;
70
71 AggregateBoundsComputationTask& operator=(const AggregateBoundsComputationTask&);
72 };
73
75 {
76 public:
77 PreBpUpdateTask(PxU64 contextId) :
78 Cm::Task(contextId),
79 mManager(NULL),
80 mNumCpuTasks(0)
81 {}
83
84 virtual const char* getName() const { return "PreBpUpdateTask"; }
85 virtual void runInternal();
86
87 void Init(AABBManager* manager, PxU32 numCpuTasks)
88 {
89 mManager = manager;
90 mNumCpuTasks = numCpuTasks;
91 }
92 private:
93 AABBManager * mManager;
94 PxU32 mNumCpuTasks;
95
96 PreBpUpdateTask& operator=(const PreBpUpdateTask&);
97 };
98
99}
100} //namespace physx
101
102#endif // BP_AABB_MANAGER_TASKS_H
A structure responsible for: storing an aabb representation for each active shape in the related scen...
Definition BpAABBManager.h:128
Definition BpAABBManagerTasks.h:44
virtual const char * getName() const
Return a user-provided task name for profiling purposes.
Definition BpAABBManagerTasks.h:55
Definition BpAABBManager.cpp:98
Definition BpAABBManagerTasks.h:75
virtual const char * getName() const
Return a user-provided task name for profiling purposes.
Definition BpAABBManagerTasks.h:84
Definition CmTask.h:49
Definition PxUserAllocated.h:43
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39