RavEngine
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transform.h
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//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
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#define OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
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#include "ozz/base/maths/quaternion.h"
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#include "ozz/base/maths/vec_float.h"
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#include "ozz/base/platform.h"
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namespace
ozz {
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namespace
math {
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// Stores an affine transformation with separate translation, rotation and scale
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// attributes.
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struct
OZZ_BASE_DLL
Transform
{
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// Translation affine transformation component.
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Float3
translation;
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// Rotation affine transformation component.
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Quaternion
rotation;
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// Scale affine transformation component.
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Float3
scale;
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// Builds an identity transform.
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static
OZZ_INLINE
Transform
identity() {
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const
Transform
ret = {Float3::zero(), Quaternion::identity(),
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Float3::one()};
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return
ret;
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}
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};
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}
// namespace math
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}
// namespace ozz
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#endif
// OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
ozz::math::Float3
Definition
vec_float.h:67
ozz::math::Quaternion
Definition
quaternion.h:41
ozz::math::Transform
Definition
transform.h:40
RavEngine
deps
ozz-animation
include
ozz
base
maths
transform.h
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1.9.8