RavEngine
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transform.h
1//----------------------------------------------------------------------------//
2// //
3// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
4// and distributed under the MIT License (MIT). //
5// //
6// Copyright (c) Guillaume Blanc //
7// //
8// Permission is hereby granted, free of charge, to any person obtaining a //
9// copy of this software and associated documentation files (the "Software"), //
10// to deal in the Software without restriction, including without limitation //
11// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
12// and/or sell copies of the Software, and to permit persons to whom the //
13// Software is furnished to do so, subject to the following conditions: //
14// //
15// The above copyright notice and this permission notice shall be included in //
16// all copies or substantial portions of the Software. //
17// //
18// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
19// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
20// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
21// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
22// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
23// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
24// DEALINGS IN THE SOFTWARE. //
25// //
26//----------------------------------------------------------------------------//
27
28#ifndef OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
29#define OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
30
31#include "ozz/base/maths/quaternion.h"
32#include "ozz/base/maths/vec_float.h"
33#include "ozz/base/platform.h"
34
35namespace ozz {
36namespace math {
37
38// Stores an affine transformation with separate translation, rotation and scale
39// attributes.
40struct OZZ_BASE_DLL Transform {
41 // Translation affine transformation component.
42 Float3 translation;
43
44 // Rotation affine transformation component.
45 Quaternion rotation;
46
47 // Scale affine transformation component.
48 Float3 scale;
49
50 // Builds an identity transform.
51 static OZZ_INLINE Transform identity() {
52 const Transform ret = {Float3::zero(), Quaternion::identity(),
53 Float3::one()};
54 return ret;
55 }
56};
57} // namespace math
58} // namespace ozz
59#endif // OZZ_OZZ_BASE_MATHS_TRANSFORM_H_
Definition vec_float.h:67
Definition quaternion.h:41
Definition transform.h:40