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sum_and_difference_processor.h
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/*
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Copyright 2018 Google Inc. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS-IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef RESONANCE_AUDIO_UTILS_SUM_AND_DIFFERENCE_PROCESSOR_H_
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#define RESONANCE_AUDIO_UTILS_SUM_AND_DIFFERENCE_PROCESSOR_H_
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#include "base/audio_buffer.h"
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namespace
vraudio {
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// Class which converts a 2-channel input audio buffer into its sum and
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// difference signals and stores them in the left and right channel
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// respectively.
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class
SumAndDifferenceProcessor
{
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public
:
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// Constructs a stereo sum and difference processor.
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//
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// @param num_frames Number of frames in the stereo input audio buffer.
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explicit
SumAndDifferenceProcessor
(
size_t
num_frames);
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// Converts a 2-channel buffer signals into their sum and difference.
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void
Process(
AudioBuffer
* stereo_buffer);
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private
:
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// Temporary audio buffer to store left channel input data during conversion.
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AudioBuffer
temp_buffer_;
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};
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}
// namespace vraudio
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#endif
// RESONANCE_AUDIO_UTILS_SUM_AND_DIFFERENCE_PROCESSOR_H_
vraudio::AudioBuffer
Definition
audio_buffer.h:78
vraudio::SumAndDifferenceProcessor
Definition
sum_and_difference_processor.h:27
RavEngine
deps
resonance-audio
resonance_audio
utils
sum_and_difference_processor.h
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