RavEngine
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RGL::DeviceD3D12 Member List

This is the complete list of members for RGL::DeviceD3D12, including all inherited members.

adapter (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
allocator (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
BlockUntilIdle() final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CBV_SRV_UAVHeap (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
CreateBuffer(const BufferConfig &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateCommandQueue(QueueType type) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateComputePipeline(const ComputePipelineDescriptor &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
CreateComputePipeline(const struct ComputePipelineDescriptor &)=0 (defined in RGL::IDevice)RGL::IDevicepure virtual
CreateDefaultShaderLibrary() final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateFence(bool preSignaled) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreatePipelineLayout(const PipelineLayoutDescriptor &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateRenderPipeline(const RenderPipelineDescriptor &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateSampler(const SamplerConfig &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateShaderLibraryFromBytes(const std::span< const uint8_t >) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateShaderLibraryFromName(const std::string_view &name) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateShaderLibraryFromPath(const std::filesystem::path &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateShaderLibrarySourceCode(const std::string_view, const FromSourceConfig &config) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateSwapchain(RGLSurfacePtr, RGLCommandQueuePtr, int, int) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateSystemDefaultDevice() (defined in RGL::IDevice)RGL::IDevicestatic
CreateTexture(const TextureConfig &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
CreateTextureWithData(const TextureConfig &, const TextureUploadData &) final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
device (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
DeviceD3D12(decltype(adapter) adapter) (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
deviceRemovedFence (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
dispatchIndirectSignature (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
DSVHeap (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
Flush() (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
g_RTVDescriptorHeapSize (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
GetBrandString() (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
GetCurrentVRAMInUse() const final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
GetDeviceData() final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
GetGlobalBindlessTextureHeap() const final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
GetTotalVRAM() const final (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
internalCommandList (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
internalQueue (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
multidrawIndexedSignature (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
multidrawSignature (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
RTVHeap (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
SamplerHeap (defined in RGL::DeviceD3D12)RGL::DeviceD3D12
~DeviceD3D12() (defined in RGL::DeviceD3D12)RGL::DeviceD3D12virtual
~IDevice() (defined in RGL::IDevice)RGL::IDeviceinlinevirtual