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RGL::CommandBufferD3D12 Member List

This is the complete list of members for RGL::CommandBufferD3D12, including all inherited members.

activeBuffers (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
activeTextures (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
Begin() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BeginCompute(RGLComputePipelinePtr) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BeginComputeDebugMarker(const std::string &label) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BeginRenderDebugMarker(const std::string &label) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BeginRendering(RGLRenderPassPtr) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BindBindlessBufferDescriptorSet(uint32_t set_idx) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BindBuffer(RGLBufferPtr buffer, uint32_t bindingOffset, uint32_t offsetIntoBuffer=0) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BindComputeBuffer(RGLBufferPtr buffer, uint32_t binding, uint32_t offsetIntoBuffer=0) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BindRenderPipeline(RGLRenderPipelinePtr) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
BlockUntilCompleted() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
CommandBufferD3D12(decltype(owningQueue)) (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
commandList (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
Commit(const CommitConfig &) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
CopyBufferToBuffer(BufferCopyConfig from, BufferCopyConfig to, uint32_t size) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
CopyBufferToTexture(RGLBufferPtr source, uint32_t size, const TextureDestConfig &dest) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
CopyTextureToBuffer(TextureView &sourceTexture, const Rect &sourceRect, size_t offset, RGLBufferPtr desetBuffer) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
CopyTextureToTexture(const TextureCopyConfig &from, const TextureCopyConfig &to) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
currentComputePipeline (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
currentRenderPass (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
currentRenderPipeline (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
DispatchCompute(uint32_t threadsX, uint32_t threadsY, uint32_t threadsZ, uint32_t threadsPerThreadgroupX=1, uint32_t threadsPerThreadgroupY=1, uint32_t threadsPerThreadgroupZ=1) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
DispatchIndirect(const DispatchIndirectConfig &) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
Draw(uint32_t nVertices, const DrawInstancedConfig &={}) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
DrawIndexed(uint32_t nIndices, const DrawIndexedInstancedConfig &={}) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
End() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
EndCompute() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
EndComputeDebugMarker() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
ended (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
EndRenderDebugMarker() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
EndRendering() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
ExecuteIndirect(const IndirectConfig &) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
ExecuteIndirectIndexed(const IndirectConfig &) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
owningQueue (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12
Reset() final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetComputeBytes(const untyped_span data, uint32_t offset) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetComputeSampler(RGLSamplerPtr sampler, uint32_t index) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetComputeTexture(const TextureView &texture, uint32_t index) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetFragmentBytes(const untyped_span data, uint32_t offset) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetFragmentSampler(RGLSamplerPtr sampler, uint32_t index) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetFragmentTexture(const TextureView &texture, uint32_t index) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetIndexBuffer(RGLBufferPtr buffer) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetScissor(const Rect &) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetVertexBuffer(RGLBufferPtr buffer, const VertexBufferBinding &bindingInfo={}) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetVertexBytes(const untyped_span data, uint32_t offset) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetVertexSampler(RGLSamplerPtr sampler, uint32_t index) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetVertexTexture(const TextureView &texture, uint32_t index) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
SetViewport(const Viewport &) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
UseResource(const TextureView &tx) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
UseResource(const RGLBufferPtr buffer) final (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual
~CommandBufferD3D12() (defined in RGL::CommandBufferD3D12)RGL::CommandBufferD3D12virtual