|
RavEngine
|
This is the complete list of members for RGL::BufferD3D12, including all inherited members.
| accessType (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| buffer (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| BufferD3D12(decltype(owningDevice), const BufferConfig &) (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| canBeTransitioned (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| debugName (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| getBufferSize() const (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | virtual |
| GetMappedDataPtr() final (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | virtual |
| GetReadonlyBindlessGPUHandle() const final (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | virtual |
| GetReadwriteBindlessGPUHandle() const final (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | virtual |
| GetResource() const final (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | inlinevirtual |
| indexBufferView (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| isWritable (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| MapMemory() final | RGL::BufferD3D12 | virtual |
| mappedMemory (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| myType (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| nativeState (defined in RGL::D3D12TrackedResource) | RGL::D3D12TrackedResource | |
| owningDevice (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| SetBufferData(untyped_span data, decltype(BufferConfig::nElements) offset=0) final | RGL::BufferD3D12 | virtual |
| SignalRangeChanged(const Range &) final (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | virtual |
| srvIdx (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| uavIdx (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| UnmapMemory() final | RGL::BufferD3D12 | virtual |
| UpdateBufferData(untyped_span newData, decltype(BufferConfig::nElements) offset=0) final | RGL::BufferD3D12 | virtual |
| vertexBufferView (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | |
| ~BufferD3D12() (defined in RGL::BufferD3D12) | RGL::BufferD3D12 | virtual |