RavEngine
Loading...
Searching...
No Matches
soa_transform.h
1
//----------------------------------------------------------------------------//
2
// //
3
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
4
// and distributed under the MIT License (MIT). //
5
// //
6
// Copyright (c) Guillaume Blanc //
7
// //
8
// Permission is hereby granted, free of charge, to any person obtaining a //
9
// copy of this software and associated documentation files (the "Software"), //
10
// to deal in the Software without restriction, including without limitation //
11
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
12
// and/or sell copies of the Software, and to permit persons to whom the //
13
// Software is furnished to do so, subject to the following conditions: //
14
// //
15
// The above copyright notice and this permission notice shall be included in //
16
// all copies or substantial portions of the Software. //
17
// //
18
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
19
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
20
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
21
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
22
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
23
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
24
// DEALINGS IN THE SOFTWARE. //
25
// //
26
//----------------------------------------------------------------------------//
27
28
#ifndef OZZ_OZZ_BASE_MATHS_SOA_TRANSFORM_H_
29
#define OZZ_OZZ_BASE_MATHS_SOA_TRANSFORM_H_
30
31
#include "ozz/base/maths/soa_float.h"
32
#include "ozz/base/maths/soa_quaternion.h"
33
#include "ozz/base/platform.h"
34
35
namespace
ozz {
36
namespace
math {
37
38
// Stores an affine transformation with separate translation, rotation and scale
39
// attributes.
40
struct
SoaTransform
{
41
SoaFloat3
translation;
42
SoaQuaternion
rotation;
43
SoaFloat3
scale;
44
45
static
OZZ_INLINE
SoaTransform
identity() {
46
const
SoaTransform
ret = {SoaFloat3::zero(), SoaQuaternion::identity(),
47
SoaFloat3::one()};
48
return
ret;
49
}
50
};
51
}
// namespace math
52
}
// namespace ozz
53
#endif
// OZZ_OZZ_BASE_MATHS_SOA_TRANSFORM_H_
ozz::math::SoaFloat3
Definition
soa_float.h:69
ozz::math::SoaQuaternion
Definition
soa_quaternion.h:39
ozz::math::SoaTransform
Definition
soa_transform.h:40
RavEngine
deps
ozz-animation
include
ozz
base
maths
soa_transform.h
Generated by
1.9.8