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skeleton_builder.h
1//----------------------------------------------------------------------------//
2// //
3// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
4// and distributed under the MIT License (MIT). //
5// //
6// Copyright (c) Guillaume Blanc //
7// //
8// Permission is hereby granted, free of charge, to any person obtaining a //
9// copy of this software and associated documentation files (the "Software"), //
10// to deal in the Software without restriction, including without limitation //
11// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
12// and/or sell copies of the Software, and to permit persons to whom the //
13// Software is furnished to do so, subject to the following conditions: //
14// //
15// The above copyright notice and this permission notice shall be included in //
16// all copies or substantial portions of the Software. //
17// //
18// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
19// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
20// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
21// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
22// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
23// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
24// DEALINGS IN THE SOFTWARE. //
25// //
26//----------------------------------------------------------------------------//
27
28#ifndef OZZ_OZZ_ANIMATION_OFFLINE_SKELETON_BUILDER_H_
29#define OZZ_OZZ_ANIMATION_OFFLINE_SKELETON_BUILDER_H_
30
31#include "ozz/animation/offline/export.h"
32#include "ozz/base/maths/transform.h"
33#include "ozz/base/memory/unique_ptr.h"
34
35namespace ozz {
36namespace animation {
37
38// Forward declares the runtime skeleton type.
39class Skeleton;
40
41namespace offline {
42
43// Forward declares the offline skeleton type.
44struct RawSkeleton;
45
46// Defines the class responsible of building Skeleton instances.
47class OZZ_ANIMOFFLINE_DLL SkeletonBuilder {
48 public:
49 // Creates a Skeleton based on _raw_skeleton and *this builder parameters.
50 // Returns a Skeleton instance on success, an empty unique_ptr on failure. See
51 // RawSkeleton::Validate() for more details about failure reasons.
52 // The skeleton is returned as an unique_ptr as ownership is given back to the
53 // caller.
54 ozz::unique_ptr<ozz::animation::Skeleton> operator()(
55 const RawSkeleton& _raw_skeleton) const;
56};
57} // namespace offline
58} // namespace animation
59} // namespace ozz
60#endif // OZZ_OZZ_ANIMATION_OFFLINE_SKELETON_BUILDER_H_
Definition skeleton_builder.h:47
Definition raw_skeleton.h:51