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skeleton_builder.h
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//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_ANIMATION_OFFLINE_SKELETON_BUILDER_H_
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#define OZZ_OZZ_ANIMATION_OFFLINE_SKELETON_BUILDER_H_
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#include "ozz/animation/offline/export.h"
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#include "ozz/base/maths/transform.h"
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#include "ozz/base/memory/unique_ptr.h"
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namespace
ozz {
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namespace
animation {
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// Forward declares the runtime skeleton type.
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class
Skeleton;
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namespace
offline {
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// Forward declares the offline skeleton type.
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struct
RawSkeleton;
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// Defines the class responsible of building Skeleton instances.
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class
OZZ_ANIMOFFLINE_DLL
SkeletonBuilder
{
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public
:
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// Creates a Skeleton based on _raw_skeleton and *this builder parameters.
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// Returns a Skeleton instance on success, an empty unique_ptr on failure. See
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// RawSkeleton::Validate() for more details about failure reasons.
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// The skeleton is returned as an unique_ptr as ownership is given back to the
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// caller.
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ozz::unique_ptr<ozz::animation::Skeleton> operator()(
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const
RawSkeleton
& _raw_skeleton)
const
;
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};
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}
// namespace offline
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}
// namespace animation
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}
// namespace ozz
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#endif
// OZZ_OZZ_ANIMATION_OFFLINE_SKELETON_BUILDER_H_
ozz::animation::offline::SkeletonBuilder
Definition
skeleton_builder.h:47
ozz::animation::offline::RawSkeleton
Definition
raw_skeleton.h:51
RavEngine
deps
ozz-animation
include
ozz
animation
offline
skeleton_builder.h
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