17#ifndef RESONANCE_AUDIO_DSP_SHOE_BOX_ROOM_H_
18#define RESONANCE_AUDIO_DSP_SHOE_BOX_ROOM_H_
22#include "base/misc_math.h"
23#include "dsp/reflection.h"
37void ComputeReflections(
const WorldPosition& relative_listener_position,
38 const WorldPosition& room_dimensions,
39 const float* reflection_coefficients,
40 std::vector<Reflection>* reflections);